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雷泽
Genshin Impact

雷泽配装

装备选择 · 主属性 · 配队示例

配装计划

为雷泽比较4pc Pale Flame时,保持推荐的ATK% · Physical DMG Bonus / ATK% · CRIT配置不变。固定队伍与技能时机,才能更清楚地判断装备变化的效果。

装备选择

31 选项

先使用能够获得的装备。这里列出的是替代方案,不是同时装备的清单。强化等级、套装数量和队伍条件都会影响结果。

圣遗物套装

4pc Pale Flame
4pc Pale Flame
4pc Thundering Fury (TF)
4pc Thundering Fury (TF)
4pc Gilded Dreams
4pc Gilded Dreams
4pc Thundersoother
4pc Thundersoother
+6 选项
4pc Gladiator’s Finale
4pc Gladiator’s Finale
2pc Combinations of ATK%/Physical DMG%/TF/EM  Marechaussee Hunter
2pc Combinations of ATK%/Physical DMG%/TF/EM Marechaussee Hunter
4pc Gilded Dreams
4pc Gilded Dreams
2pc Combinations of EM/EM
2pc Combinations of EM/EM
4pc Thundering Fury
4pc Thundering Fury
4pc Flower of Paradise Lost
4pc Flower of Paradise Lost

武器

Beacon of the Reed Sea
Beacon of the Reed Sea
Wolf’s Gravestone
Wolf’s Gravestone
Redhorn Stonethresher
Redhorn Stonethresher
Song of Broken Pines
Song of Broken Pines
+17 选项
The Unforged
The Unforged
Serpent Spine
Serpent Spine
Skyward Pride
Skyward Pride
Tidal Shadow
Tidal Shadow
Prototype Archaic
Prototype Archaic
Lithic Blade
Lithic Blade
Rainslasher
Rainslasher
Mailed Flower
Mailed Flower
Makhaira Aquamarine
Makhaira Aquamarine
Talking Stick
Talking Stick
Akuoumaru
Akuoumaru
Mailed Flower
Mailed Flower
Bloodtainted Greatsword
Bloodtainted Greatsword
Makhaira Aquamarine
Makhaira Aquamarine
Rainslasher
Rainslasher
Forest Regalia
Forest Regalia
Favonius Greatsword
Favonius Greatsword

主属性

按部位推荐属性建立实用配置。出现多个选择时,优先补足当前队伍的短板。

SandsATK%General
GobletPhysical DMG Bonus / ATK%General
CircletCRITGeneral
SandsATK% / EMGeneral
GobletElectro DMG Bonus / ATK%General
CircletCRITGeneral
SandsEM / ER%General
GobletEMGeneral
CircletEM / CRIT RateGeneral

培养与配置

Practice sequence

tEQ tE D

Practice sequence

hEQ tE

Practice sequence

hEQ hE

Practice sequence

tEQ hE  (C4+)

Practice sequence

N3(tE)D

Practice sequence

N4(tE)D

Practice sequence

N1DJP | EDJP

Practice sequence

tE > Swap out > Razor

Practice sequence

N1tE > Swap out > Razor (C6)

GACHABUILDS

测试配置

平衡暴击率与暴击伤害。比较完整配置,而不是单件装备。

选择一个方案,重复战斗并只改变一个变量。检查下个循环是否及时开始,以及队伍能否存活。

已核对 · 2026-10-13 · Patch 4.1参考数据: KQM · —

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