
AFK Journey
Antandra character profile
Character information
A -LevelTankMauler1
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
ShShield Assault
Ability type / unlock: Unlocks at level 1 · Cooldown: 1.25 s Range: 1 tile Initial Energy: 300
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 2 | Damage · Shield |
|---|
| Damage | 60% | Damage · Shield |
|---|
| Parameter | 5s | Damage |
|---|
| Parameter | 2s | adjacent · after · Damage · Shield |
|---|
| Damage | 400% | adjacent · after · Damage · Shield |
|---|
| Parameter | 20% | adjacent · Damage |
|---|
| Parameter | 8% | each |
|---|
ShShield Formation
Ability type / unlock: Unlocks at level 11 · Cooldown: 15 s Range: Global
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 15% | self · up to · Damage · Shield · HP |
|---|
| HP | 5s | self · up to · Damage · Shield · HP |
|---|
| Scaling / ATK | 500% | up to · Damage · Shield · HP |
|---|
SpSpear Barrage
Ability type / unlock: Unlocks at level 31 · Cooldown: 10 s Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | ATK |
|---|
| times | 3 | Damage · ATK |
|---|
| ATK | 20% | Damage · ATK |
|---|
| ATK | 6s | Damage · ATK |
|---|
| hits | 2 | Damage · ATK |
|---|
| Damage | 100% | Damage · ATK |
|---|
| Damage | 120% | Damage · ATK |
|---|
HeHero Focus
Ability type / unlock: Unlocks after reaching Legendary+ · Cooldown: - Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | 17% | HP |
|---|
GaGale Barrier
Ability type / unlock: Unlocks after reaching Mythic+ · Cooldown: - Range: Global
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 50% | when · Damage · HP |
|---|
| Damage | 40% | when · Damage · HP |
|---|
| Parameter | 10s | when · Damage · HP |
|---|
EnEnhance Force
Ability type / unlock: Unlocks after reaching Supreme+ · Affects: Ultimate
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / DEF | 10% | each · up to · Shield · DEF |
|---|
| stacks | 6 | each · up to · Shield · DEF |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Formation is part of the build. Change positioning when the enemy threatens a fragile unit, and distinguish steady progression from specialised boss damage. Invest in upgrades that support your current team before spreading resources across many disconnected options.