
AFK Journey
Karma character profile
Character information
A -LevelTankGraveborn1
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
UnUnfettered Carnage
Ability type / unlock: Unlocks at level 1 · Cooldown: - Range: 1 Initial Energy: 500
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 400% | Damage |
|---|
| Damage | 40% | Damage |
|---|
| Parameter | 2.5s | Damage |
|---|
| Parameter | 1s | after · Damage · Impact |
|---|
| Impact | 1 | after · Damage · Impact |
|---|
| Damage | 400% | after · Damage · Healing · Impact |
|---|
| Damage | 50% | after · Damage · Healing · Impact |
|---|
| Damage | 40% | Damage · Healing · Impact |
|---|
| Parameter | 500% | Damage |
|---|
| HP | 10% | each · HP |
|---|
ToToxic Mosh Pit
Ability type / unlock: Unlocks at level 11 · Cooldown: 8 s Range: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | self |
|---|
| Parameter | 6s | self |
|---|
| Damage | 100% | Damage · HP |
|---|
| Damage | 10% | Damage · HP |
|---|
| HP | 140% | Damage · HP |
|---|
| HP | 20% | Damage · HP |
|---|
| Damage | 300% | Damage |
|---|
| Damage | 30% | Damage |
|---|
BoBottled Bloodlust
Ability type / unlock: Unlocks at level 31 · Cooldown: 10 s Range: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 20% | HP |
|---|
| Parameter | 5s | HP |
|---|
| Parameter | 3 | per · Damage |
|---|
| Parameter | 1 | per · Damage |
|---|
| Damage | 140% | per · Damage |
|---|
| Damage | 20% | per · Damage |
|---|
HeHero Focus
Ability type / unlock: Unlocks after reaching Legendary+ · Cooldown: - Range: 1 tile
SaSanguine Growth
Ability type / unlock: Unlocks after reaching Mythic+ · Cooldown: - Range: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 35% | up to · Healing · HP |
|---|
| Parameter | 40% | up to · Healing · HP |
|---|
| Parameter | 200% | up to · Healing · HP |
|---|
| Parameter | 60% | Damage · DEF |
|---|
| DEF | 50 | Damage · DEF |
|---|
| Parameter | 1 | Damage |
|---|
EnEnhance Force
Ability type / unlock: Unlocks after reaching Supreme+ · Affects: Ultimate
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 50% | while · Damage |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Formation is part of the build. Change positioning when the enemy threatens a fragile unit, and distinguish steady progression from specialised boss damage. Invest in upgrades that support your current team before spreading resources across many disconnected options.