
AFK Journey
Lamentis character profile
Character information
S -LevelMarksmanHypogean7
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
MaMalevolent Gaze
Ability type / unlock: Unlocks at level 1 · Cooldown: - Range: Initial Energy: 600
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3.5s | if · each |
|---|
| Damage | 600% | all enemies · while · Damage · HP |
|---|
| Damage | 60% | all enemies · while · Damage · HP |
|---|
| Scaling / HP | 20% | all enemies · while · Damage · HP |
|---|
| ATK | 60 | after · ATK |
|---|
| ATK | 10s | after · ATK |
|---|
StStarcrusher
Ability type / unlock: Unlocks at level 11 · Cooldown: - Range: Global
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 210% | Damage · HP |
|---|
| Damage | 30% | Damage · HP |
|---|
| Damage | 20% | Damage · HP |
|---|
| Scaling / HP | 2% | Damage · HP |
|---|
| Parameter | 240% | Damage |
|---|
| Parameter | 30% | Damage |
|---|
AsAstral Fission
Ability type / unlock: Unlocks at level 31 · Cooldown: 10 s Range: Global
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 5% | if · HP |
|---|
| HP | 2 | if · HP |
|---|
| Parameter | 12s | per · HP · ATK |
|---|
| Parameter | 45% | per · HP · ATK |
|---|
| Parameter | 6% | per · HP · ATK |
|---|
| ATK | 80% | per · HP · ATK |
|---|
| ATK | 8% | per · HP · ATK |
|---|
| Parameter | 6 | up to |
|---|
| HP | 80% | while · Damage · Healing · HP |
|---|
HeHero Focus
Ability type / unlock: Unlocks after reaching Legendary+ · Cooldown: - Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| ATK | 20 | ATK |
|---|
| ATK | 3 | each · ATK |
|---|
OmOmnisight
Ability type / unlock: Unlocks after reaching Mythic+ · Cooldown: - Range: Global
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| stack | 1 | |
|---|
| Parameter | 4% | each |
|---|
| stacks | 20 | up to |
|---|
EnEnhance Force
Ability type / unlock: Unlocks after reaching Supreme+ · Affects: Ultimate
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 10% | when |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Formation is part of the build. Change positioning when the enemy threatens a fragile unit, and distinguish steady progression from specialised boss damage. Invest in upgrades that support your current team before spreading resources across many disconnected options.