
AFK Journey
Nazrik character profile
Character information
S -LevelMarksmanMauler7
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
ReRend Rupture
Ability type / unlock: Unlocks at level 1 · Cooldown: 0 s Range: Global Initial Energy: 200
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 4s | Damage |
|---|
| Damage | 600% | before · Damage |
|---|
| Damage | 70% | before · Damage |
|---|
| Parameter | 35% | per · after · Damage |
|---|
| Damage | 3.5% | per · after · Damage |
|---|
SaSavage Wound
Ability type / unlock: Unlocks at level 11 · Cooldown: 0 s Range: 10 Tiles
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 6.5% | Damage · HP |
|---|
| Scaling / HP | 0.8% | Damage · HP |
|---|
| Parameter | 180% | Damage |
|---|
| Parameter | 20% | Damage |
|---|
| Parameter | 40% | each · up to · HP |
|---|
| stacks | 5 | each · up to |
|---|
| stacks | 30 | each · up to |
|---|
| Damage | 35% | when · each · Damage |
|---|
| Damage | 3.5% | when · each · Damage |
|---|
StStaggering Strike
Ability type / unlock: Unlocks at level 31 · Cooldown: 10 s Range: 10 Tiles
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 300% | Damage · Healing |
|---|
| Damage | 40% | Damage · Healing |
|---|
| Parameter | 3s | Damage · Healing |
|---|
| Healing | 90 | Damage · Healing |
|---|
| Healing | 15s | Damage · Healing |
|---|
HeHero Focus
Ability type / unlock: Unlocks after reaching Legendary+ · Cooldown: - Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 15 | after |
|---|
| Parameter | 12 | after |
|---|
PaPack Tactics
Ability type / unlock: Unlocks after reaching Mythic+ · Cooldown: - Range: 10 Tiles
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| stack | 1 | when |
|---|
| Parameter | 1 | per · each |
|---|
EnEnhance Force
Ability type / unlock: Unlocks after reaching Supreme+ · Affects: Ultimate
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 0.8 | each · DMG · CRIT Rate · CRIT DMG |
|---|
| Parameter | 1% | DMG · CRIT Rate · CRIT DMG |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Formation is part of the build. Change positioning when the enemy threatens a fragile unit, and distinguish steady progression from specialised boss damage. Invest in upgrades that support your current team before spreading resources across many disconnected options.