
AFK Journey
Perseus character profile
Character information
S -LevelWarriorLightbearer1
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
DiDivine Rend
Ability type / unlock: Unlocks at level 1 · Cooldown: 0 s Range: 3 Tiles Initial Energy: 0
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | per |
|---|
| Damage | 85% | adjacent · Damage |
|---|
| Damage | 10% | adjacent · Damage |
|---|
| times | 11 | adjacent · Damage |
|---|
| Damage | 280% | all enemies · per · Damage · Shield |
|---|
| Damage | 30% | all enemies · per · Damage · Shield |
|---|
| Parameter | 1 | all enemies · per · Damage · Shield |
|---|
| Parameter | 2s | all enemies · Damage · Shield |
|---|
SpSpear-Shield Combo
Ability type / unlock: Unlocks at level 11 · Cooldown: 8 s Range: 1 Tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 200% | adjacent · Damage |
|---|
| Damage | 20% | adjacent · Damage |
|---|
| Damage | 140% | adjacent · while · Damage · Shield |
|---|
| Damage | 10% | adjacent · while · Damage · Shield |
|---|
| Parameter | 360% | adjacent · while · Damage · Shield |
|---|
| Damage | 80% | adjacent · while · Damage · Shield |
|---|
| Damage | 6s | adjacent · while · Damage · Shield |
|---|
| Parameter | 35 | while · Shield · ATK |
|---|
FeFertile Ground
Ability type / unlock: Unlocks at level 31 · Cooldown: - Range: 1 Tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | per · before · Damage |
|---|
| Parameter | 14.5% | ATK · DEF |
|---|
| Parameter | 1.5% | ATK · DEF |
|---|
| Parameter | 19% | ATK · DEF |
|---|
| Parameter | 2.5% | ATK · DEF |
|---|
| Scaling / HP | 40% | when · per · HP |
|---|
| Healing | 60% | self · per · Healing · HP |
|---|
| Healing | 6% | self · per · Healing · HP |
|---|
HeHero Focus
Ability type / unlock: Unlocks after reaching Legendary+ · Cooldown: - Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| ATK | 9% | ATK |
|---|
| ATK | 6% | when · ATK |
|---|
DiDivine Grace
Ability type / unlock: Unlocks after reaching Mythic+ · Cooldown: - Range: 3 Tiles
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 20% | when |
|---|
| Damage | 15% | if · each · Damage |
|---|
| Damage | 15% | if · Damage |
|---|
| times | 4 | up to |
|---|
EnEnhance Force
Ability type / unlock: Unlocks after reaching Supreme+ · Affects: Skill 2
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Formation is part of the build. Change positioning when the enemy threatens a fragile unit, and distinguish steady progression from specialised boss damage. Invest in upgrades that support your current team before spreading resources across many disconnected options.