
AFK Journey
Thador character profile
Character information
A -LevelTankWilder1
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
MoMoonveil Manifest
Ability type / unlock: Unlocks at level 1 · Cooldown: 0 s Range: 0 Tile Initial Energy: 400
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 320% | Damage · Shield |
|---|
| Damage | 30% | Damage · Shield |
|---|
| Parameter | 2 | Damage · Shield |
|---|
| Parameter | 12s | DMG · CRIT DMG · DEF |
|---|
| Parameter | 40 | DMG · CRIT DMG · DEF |
|---|
| Scaling / ATK | 1500% | when · while · Damage · ATK |
|---|
| Scaling / ATK | 160% | while · each · Damage · ATK |
|---|
| Parameter | 80% | each · Damage |
|---|
DaDarkmoon Pact
Ability type / unlock: Unlocks at level 11 · Cooldown: 8 s Range: 1 Tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 15 | while |
|---|
| Parameter | 1.5 | while |
|---|
| Damage | 350% | self · Damage · Shield |
|---|
| Damage | 35% | self · Damage · Shield |
|---|
| Damage | 8s | self · Damage · Shield |
|---|
CrCrescent Cleave
Ability type / unlock: Unlocks at level 31 · Cooldown: 6 s Range: 2 Tiles
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 2 | Damage |
|---|
| Damage | 310% | Damage |
|---|
| Damage | 30% | Damage |
|---|
| Parameter | 1.5s | Damage |
|---|
HeHero Focus
Ability type / unlock: Unlocks after reaching Legendary+ · Cooldown: - Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 12% | Damage |
|---|
UmUmbral Descent
Ability type / unlock: Unlocks after reaching Mythic+ · Cooldown: - Range: Global
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 80% | while · each · Damage · DEF |
|---|
| Parameter | 0.5s | while · each · Damage · DEF |
|---|
| DEF | 55% | each · Damage · DEF |
|---|
| Parameter | 6s | each · after · Damage |
|---|
| Damage | 520% | each · after · Damage |
|---|
EnEnhance Force
Ability type / unlock: Unlocks after reaching Supreme+ · Affects: Ultimate
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 5% | HP |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Formation is part of the build. Change positioning when the enemy threatens a fragile unit, and distinguish steady progression from specialised boss damage. Invest in upgrades that support your current team before spreading resources across many disconnected options.