
AFK Journey
Zandrok character profile
Character information
S -LevelWarriorMauler1
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
SaSavage Slash
Ability type / unlock: Unlocks at level 1 · Cooldown: 0 s Range: 1 Tile Initial Energy: 0
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 12% | Damage · Impact |
|---|
| Damage | 2% | Damage · Impact |
|---|
| Parameter | 1s | Damage · Impact |
|---|
RaRallying Roar
Ability type / unlock: Unlocks at level 11 · Cooldown: - Range: Global
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 5 | self · when · Damage · Charge |
|---|
| Damage | 10% | self · Damage · Charge |
|---|
| Parameter | 50% | HP |
|---|
| Parameter | 5% | HP |
|---|
| Parameter | 20% | HP |
|---|
| HP | 2% | HP |
|---|
| Parameter | 40 | if · Speed |
|---|
| Parameter | 4 | if · Speed |
|---|
| Parameter | 20 | if · Speed |
|---|
| Speed | 100% | if · Speed |
|---|
| Parameter | 8s | if · Speed |
|---|
| Parameter | 2 | if |
|---|
| Parameter | 25 | if |
|---|
| Parameter | 4 | if |
|---|
| Parameter | 14 | if |
|---|
| Parameter | 8s | if |
|---|
ShShock Stomp
Ability type / unlock: Unlocks at level 31 · Cooldown: 7 s Range: 1 Tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 12% | Damage · HP |
|---|
| Scaling / HP | 1.5% | Damage · HP |
|---|
| Parameter | 1 | Damage · HP |
|---|
| Parameter | 1.5s | Damage · HP |
|---|
HeHero Focus
Ability type / unlock: Unlocks after reaching Legendary+ · Cooldown: - Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | 12% | HP |
|---|
| Parameter | 6% | while · HP |
|---|
HuHunter's Fury
Ability type / unlock: Unlocks after reaching Mythic+ · Cooldown: - Range: 1 Tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 50% | when · Damage · HP |
|---|
| Scaling / HP | 4% | Damage · HP |
|---|
EnEnhance Force
Ability type / unlock: Unlocks after reaching Supreme+ · Affects: Skill 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 50% | HP |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Formation is part of the build. Change positioning when the enemy threatens a fragile unit, and distinguish steady progression from specialised boss damage. Invest in upgrades that support your current team before spreading resources across many disconnected options.