GachaBuilds
Xaihi
Arknights: Endfield

Xaihi build

Equipment options · Main stats · Team examples

Your build plan

For Xaihi, compare Detonation Unit while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

9 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Detonation Unit
Detonation Unit(P 0 )
Chivalric Virtues
Chivalric Virtues(P 0 )
Stanza of Memorials
Stanza of Memorials(P 5 )
Agile Execution
+4 options
Link Aggregation
Mapping Node
Grayscale Release
Controlled Recursion

Gear sets

Eternal Xiranite
Eternal Xiranite

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Cooldown

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5up to · DMG · Basic Attack
Parameter15per

Distributed DoS

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times2

Stress Testing

Stack Overflow

Standardized Scripting

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+10per
Parameter20%per

Murmuring Session

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5per

Execute Process

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG+7if · DMG
DMG10%if · DMG
Parameter5sif · DMG

Freeze Protocol

Agile Execution

Ability type / unlock: Potential 1

Link Aggregation

Ability type / unlock: Potential 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Cost-10%Energy

Mapping Node

Ability type / unlock: Potential 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
time1when
Parameter1when

Grayscale Release

Ability type / unlock: Potential 4

Controlled Recursion

Ability type / unlock: Potential 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times1.1

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 1.1

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