GachaBuilds
Amir
Chaos Zero Nightmare

Amir build

Equipment options · Main stats · Team examples

Your build plan

For Amir, compare Dagger That Tricked the Shadow while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

9 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Equipment

Dagger That Tricked the Shadow
Dagger That Tricked the Shadow
Announcement of Catastrophe
Announcement of Catastrophe
Verdant Day
Verdant Day

Memory Fragments

Tetra's Authority
Executioner's Tool
Black Wing

Partners

Alcea
AlceaE0
Wilhelmina
WilhelminaE4
Wilhelmina
WilhelminaE0

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Epiphany Bonus

Ability type / unlock: Constellation · 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter1when

Basic Card Upgrade

Ability type / unlock: Constellation · 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Common Card Upgrade

Ability type / unlock: Constellation · 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Basic Card Proficiency

Ability type / unlock: Constellation · 3-1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Damage+5%Damage
Parameter250if
Parameter+5%if

Unique Card Upgrade

Ability type / unlock: Constellation · 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Critical Chance Proficiency

Ability type / unlock: Constellation · 5

Basic Card Proficiency

Ability type / unlock: Constellation · 5-1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Damage+5%Damage
Parameter250if
Parameter+5%if

Divine Epiphany Adaptation

Ability type / unlock: Constellation · 5-2

Health Proficiency

Ability type / unlock: Constellation · 6

Unique Stat Upgrade

Ability type / unlock: Constellation · 7

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter+10%Damage
Parameter300when
Parameter+10%when

Sleeping Memory

Ability type / unlock: Constellation · E 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter20%maximum · up to · Damage
Parameter3maximum · up to · Damage

Awakening Memory

Ability type / unlock: Constellation · E 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2at the start

Vivid Memory

Ability type / unlock: Constellation · E 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter3Basic Card Upgrade · Unique Card Upgrade · Common Card Upgrade

Inner Memory

Ability type / unlock: Constellation · E 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter150%per · at the start · Shield
Parameter1per · at the start · Shield
Parameter2per · at the start

Complete Memory

Ability type / unlock: Constellation · E 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter3Basic Card Upgrade · Unique Card Upgrade · Common Card Upgrade

Liberated Memory

Ability type / unlock: Constellation · E 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter1at the start
Rapier

Rapier

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter100%Damage
Steel Barrier

Steel Barrier

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Shield100%Shield
Hovering Metal

Hovering Metal

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage3Damage
Steel Resolve

Steel Resolve

Ability type / unlock: Ego Skill · Cost: 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Shield120%per · Shield
Parameter3at the start
Metal Pierce

Metal Pierce

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter90%Damage
Damage2Damage
Parameter-1if
Parameter2if
Metal Extraction

Metal Extraction

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
turn1
Full Metal Hurricane

Full Metal Hurricane

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter200%all enemies · Damage
turn1all enemies · Damage
Damage+20%all enemies · Damage
Iron Skin

Iron Skin

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage20% Exhaust · Finale · Damage
turn1 Exhaust · Finale · Damage
Parameter4up to
Damage20%each · Damage
Hovering Metal I

Hovering Metal I

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage3Damage
Metal Pierce III

Metal Pierce III

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter90%Damage
Parameter2Damage
Metal Extraction III

Metal Extraction III

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
turn1when
Parameter1when
times2when
Full Metal Hurricane II

Full Metal Hurricane II

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter200%all enemies · Damage
turn1each · Damage
Parameter1each · Damage
Damage+50%each · Damage
Parameter1Damage
Full Metal Hurricane I

Full Metal Hurricane I

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter200%all enemies · Damage
turn1all enemies · Damage
Damage+60%all enemies · Damage
Parameter1all enemies · Damage
Hovering Metal II

Hovering Metal II

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage2Damage
Hovering Metal III

Hovering Metal III

Ability type / unlock: Skill · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage3 Celestial · Damage
Hovering Metal IV

Hovering Metal IV

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage3 Exhaust · Damage
Hovering Metal V

Hovering Metal V

Ability type / unlock: Upgrade · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1at the start
Metal Pierce I

Metal Pierce I

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter110%Damage
Damage2Damage
Parameter1if
hit1if
Parameter2if
Metal Pierce II

Metal Pierce II

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter200%Damage
Parameter2up to
Damage+150%each · Damage
Metal Pierce IV

Metal Pierce IV

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter110%Damage
Damage2Damage
Parameter1when
turn1when
Metal Pierce V

Metal Pierce V

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter110%Damage
Damage2Damage
Parameter1if
Parameter2if
Metal Extraction I

Metal Extraction I

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter30%Shield
turn1Shield
Metal Extraction II

Metal Extraction II

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
turn1
Metal Extraction IV

Metal Extraction IV

Ability type / unlock: Skill · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter2 Celestial
turn1
Metal Extraction V

Metal Extraction V

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
turn1Damage
Parameter+30%Damage
Full Metal Hurricane III

Full Metal Hurricane III

Ability type / unlock: Upgrade · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter200%all enemies · Damage
Parameter2maximum · up to
Parameter120%all enemies · each · Damage
Full Metal Hurricane IV

Full Metal Hurricane IV

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter80%all enemies · Damage
Parameter4all enemies · Damage
turn1all enemies · Damage
Damage+20%all enemies · Damage
Full Metal Hurricane V

Full Metal Hurricane V

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter100%all enemies · Damage
Parameter3all enemies · Damage
Parameter2up to
hit1each

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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