For Diluc, compare 4pc Crimson Witch of Flames (4CW) while keeping the recommended ATK% / EM · Pyro DMG% · CRIT setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Equipment options
29 options
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.
Artifact sets
4pc Crimson Witch of Flames (4CW)Vaporize / Melt
4pc Gilded Dreams (4GD)Vaporize / Melt
Any combination of 2pc CW / 2pc EM / 2pc ATK%Vaporize / Melt
4pc Gladiator’s Finale (4GF)Vaporize / Melt
+8 options
4pc Lavawalker (4LW)Mono Pyro
4pc Crimson Witch of Flames (4CW)Mono Pyro
4pc Gladiator’s Finale (4GF)Mono Pyro
Any combination of 2pc CW / 2pc ATK%Mono Pyro
4pc Crimson Witch of Flames (4CW)Burgeon
4pc Flower of Paradise Lost (4FoPL)Burgeon
4pc Gilded Dreams (GD)Burgeon
Any combination of 2pc CW / 2pc EM / 2pc ATK%Burgeon
Weapons
Beacon of the Reed Sea / Redhorn StonethresherVaporize / Melt
Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
SandsATK% / EMVaporize / Melt
GobletPyro DMG%Vaporize / Melt
CircletCRITVaporize / Melt
SandsATK%Mono Pyro
GobletPyro DMG%Mono Pyro
CircletCRITMono Pyro
SandsEM / ATK%Burgeon
GobletEM / Pyro DMG%Burgeon
CircletEM / CRITBurgeon
Investment & configurations
Practice sequence
Q N2E N2E N2E N2
Practice sequence
E Q E N2E N4E
Practice sequence
Q N1E N1E N1E
Practice sequence
E E E
Practice sequence
Q N1DJP -or- EDJP
Team examples
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.