![[Blade Lineage Salsu] Yi Sang](/assets/media/a13bb2ed78179bf8699356c6.webp)
Limbus Company
[Blade Lineage Salsu] Yi Sang character profile
Character information
000Yi Sang27/February/2023
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
StStriker's Stance
Ability type / unlock: Skill 1 · Attack Type: Slash Skill Power: 6 No. of Coins: 1 Coin Power: 7 Offense Level: 65 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Poise | +2 | on hit · on use · On Use · On Hit · Poise |
|---|
| Poise | 1 | on hit · on use · On Use · On Hit · Poise |
|---|
| Poise | 3 | on hit · on use · On Use · On Hit · Poise |
|---|
HeHeel Turn
Ability type / unlock: Skill 2 · Attack Type: Slash Skill Power: 7 No. of Coins: 2 Coin Power: 2 Offense Level: 65 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Poise | +2 | Clash Win · Poise |
|---|
FlFlank Trust
Ability type / unlock: Skill 3 · Attack Type: Slash Skill Power: 8 No. of Coins: 3 Coin Power: 2 Offense Level: 65 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Poise | 2 | on use · On Use · Heads Hit · Damage · Poise |
|---|
| Poise | 1 | on use · On Use · Heads Hit · Damage · Poise |
|---|
| Damage | 2 | on use · On Use · Heads Hit · Damage · Poise |
|---|
| Damage | +70% | on use · On Use · Heads Hit · Damage · Poise |
|---|
CoCounter
Ability type / unlock: Defense · Attack Type: Slash Skill Power: 10 No. of Coins: 1 Coin Power: 8 Offense Level: 65 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 1 | Damage |
|---|
| Damage | 70% | Damage |
|---|
PoPoised
Ability type / unlock: x 4 Pride [ Owned ]
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Poise | +1 | Poise |
|---|
| Coin Power | +1 | Coin Power · Poise |
|---|
| Poise | 5 | Coin Power · Poise |
|---|
| Poise | 3 | Coin Power · Poise |
|---|
BeBestow
Ability type / unlock: x 3 Pride [ Owned ]
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | Poise |
|---|
| Poise | +1 | Poise |
|---|
Displayed stats
Speed Range 3-7
Defense 56
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.