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[G Corp. Manager Corporal] Gregor
Limbus Company

[G Corp. Manager Corporal] Gregor character profile

Character information

000Gregor27/February/2023

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Hack

Ability type / unlock: Skill 1 · Attack Type: Slash Skill Power: 4 No. of Coins: 2 Coin Power: 3 Offense Level: 65 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage+40%if · on hit · Clash Win · On Hit · Damage · Heal · Coin Power
Rupture5if · on hit · Clash Win · On Hit · Damage · Heal · Coin Power
Coin Power+1if · on hit · Clash Win · On Hit · Damage · Heal · Coin Power
Coin Power1if · on hit · Clash Win · On Hit · Damage · Heal · Coin Power
Heal50%if · on hit · Clash Win · On Hit · Damage · Heal · Coin Power

Dismember

Ability type / unlock: Skill 2 · Attack Type: Slash Skill Power: 6 No. of Coins: 1 Coin Power: 10 Offense Level: 65 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Rupture5if · on hit · On Hit · Damage · Heal · Rupture
Damage+50%if · on hit · On Hit · Damage · Heal · Rupture
Damage1if · on hit · On Hit · Damage · Heal · Rupture
Heal50%if · on hit · On Hit · Damage · Heal · Rupture

Eviscerate

Ability type / unlock: Skill 3 · Attack Type: Pierce Skill Power: 4 No. of Coins: 4 Coin Power: 2 Offense Level: 65 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Rupture5if · on hit · On Hit · Damage · Coin Power · Rupture
Coin Power+1if · on hit · On Hit · Damage · Coin Power · Rupture
Coin Power1if · on hit · On Hit · Damage · Coin Power · Rupture
Damage30%if · on hit · On Hit · Damage · Coin Power · Rupture
Rupture2if · on hit · On Hit · Damage · Coin Power · Rupture
Damage30%if · on hit · On Hit · Damage · Rupture
Rupture3if · on hit · On Hit · Damage · Heal · Rupture
Damage30%if · on hit · On Hit · Damage · Heal · Rupture
Rupture4if · on hit · On Hit · Damage · Heal · Rupture
Damage100%if · on hit · On Hit · Damage · Heal · Rupture

Guard

Ability type / unlock: Defense · Attack Type: - Skill Power: 10 No. of Coins: 1 Coin Power: 4 Offense Level: 60 Atk Weight: 1

Emergency Rations

Ability type / unlock: x 4 Gluttony [ Owned ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP25%after · Heal · HP
Scaling / HP5%after · Heal · HP

Gene Code G-3

Ability type / unlock: x 4 Gluttony [ Owned ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5after · HP

Displayed stats

Speed Range 3-7
Defense 58

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.