![[Kurokumo Clan Wakashu] Ryoshu](/assets/media/fd7d06b9246c813910a6f3a4.webp)
Limbus Company
[Kurokumo Clan Wakashu] Ryoshu character profile
Character information
000Ryoshu27/February/2023
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
FoFocus Strike
Ability type / unlock: Skill 1 · Attack Type: Pierce Skill Power: 5 No. of Coins: 1 Coin Power: 6 Offense Level: 63 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Bleed | 2 | if · on hit · On Hit · Damage · Bleed |
|---|
| Damage | 20% | if · on hit · On Hit · Damage · Bleed |
|---|
| Damage | 1 | if · on hit · On Hit · Damage · Bleed |
|---|
| Parameter | 3 | if · on hit · On Hit · Damage · Bleed |
|---|
ClClean Up
Ability type / unlock: Skill 2 · Attack Type: Pierce Skill Power: 5 No. of Coins: 2 Coin Power: 5 Offense Level: 63 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Bleed | 5 | if · on hit · On Hit · Damage · Bleed |
|---|
| Damage | 20% | if · on hit · On Hit · Heads Hit · Damage · Bleed |
|---|
| Damage | 1 | if · on hit · On Hit · Heads Hit · Damage · Bleed |
|---|
| Bleed | 2 | if · on hit · On Hit · Heads Hit · Damage · Bleed |
|---|
| Bleed | +3 | if · on hit · On Hit · Heads Hit · Damage · Bleed |
|---|
| Damage | 2 | on hit · On Hit · Heads Hit · Damage · Bleed |
|---|
LeLenticular Swirl
Ability type / unlock: Skill 3 · Attack Type: Pierce Skill Power: 8 No. of Coins: 2 Coin Power: 4 Offense Level: 63 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Bleed | 9 | if · on hit · Heads Hit · On Hit · Damage · Bleed |
|---|
| Damage | 40% | if · on hit · Heads Hit · On Hit · Damage · Bleed |
|---|
| Damage | 1 | if · on hit · Heads Hit · On Hit · Damage · Bleed |
|---|
| Bleed | 2 | if · on hit · Heads Hit · On Hit · Damage · Bleed |
|---|
| Bleed | +3 | if · on hit · Heads Hit · On Hit · Damage · Bleed |
|---|
| Parameter | 5 | on hit · Heads Hit · On Hit · Damage · Bleed |
|---|
GuGuard
Ability type / unlock: Defense · Attack Type: - Skill Power: 10 No. of Coins: 1 Coin Power: 6 Offense Level: 60 Atk Weight: 1
KoKokuundō
Ability type / unlock: x 3 Lust [ Res ]
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | +10% | Damage · Bleed |
|---|
MuMuscle in Charge
Ability type / unlock: x 4 Lust [ Owned ]
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | Speed · Bleed |
|---|
| Bleed | +1 | Speed · Bleed |
|---|
Displayed stats
Speed Range 3-6
Defense 60
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.