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[LCCB Assistant Manager] Ishmael
Limbus Company

[LCCB Assistant Manager] Ishmael character profile

Character information

00Ishmael27/February/2023

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Shove

Ability type / unlock: Skill 1 · Attack Type: Blunt Skill Power: 4 No. of Coins: 1 Coin Power: 6 Offense Level: 59 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+4if · on hit · on use · On Use · On Hit · Skill Power · Tremor
Tremor8if · on hit · on use · On Use · On Hit · Skill Power · Tremor
Skill Power+2if · on hit · on use · On Use · On Hit · Skill Power · Tremor
Skill Power1if · on hit · on use · On Use · On Hit · Skill Power · Tremor
Parameter3if · on hit · On Hit · Skill Power · Tremor

Quake Rounds

Ability type / unlock: Skill 2 · Attack Type: Blunt Skill Power: 4 No. of Coins: 3 Coin Power: 3 Offense Level: 59 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1on hit · On Hit
Parameter2on hit · On Hit
Tremor8on hit · On Hit · Tremor
Tremor+2Tremor
Tremor3Tremor
Parameter1Tremor

Suppress

Ability type / unlock: Skill 3 · Attack Type: Blunt Skill Power: 4 No. of Coins: 4 Coin Power: 2 Offense Level: 59 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Tremor5if · on hit · On Hit · Coin Power · Tremor
Coin Power+1if · on hit · On Hit · Coin Power · Tremor
Coin Power1if · on hit · On Hit · Coin Power · Tremor
Tremor2if · on hit · On Hit · Coin Power · Tremor
Parameter1if · on hit · On Hit · Coin Power · Tremor
Rupture4on hit · On Hit · Rupture
Rupture+2Rupture
Rupture3Rupture
Parameter1Rupture
Rupture4Rupture
Parameter5on hit · On Hit

Guard

Ability type / unlock: Defense · Attack Type: - Skill Power: 10 No. of Coins: 1 Coin Power: 8 Offense Level: 65 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+4on use · On Use
Parameter0on use · On Use
Parameter2on use · On Use

Eye for Weakness

Ability type / unlock: x 3 Gluttony [ Res ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Tremor1Tremor

By the Manual

Ability type / unlock: x 2 Gluttony [ Res ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1Speed
Speed+2Speed

Displayed stats

Speed Range 2-6
Defense 63

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.