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[Liu Assoc. South Section 6] Gregor
Limbus Company

[Liu Assoc. South Section 6] Gregor character profile

Character information

00Gregor27/February/2023

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Single-point Stab

Ability type / unlock: Skill 1 · Attack Type: Blunt Skill Power: 4 No. of Coins: 2 Coin Power: 2 Offense Level: 65 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Burn6if · on hit · On Hit · Heads Hit · Coin Power · Burn
Coin Power+1if · on hit · On Hit · Heads Hit · Coin Power · Burn
Coin Power1if · on hit · On Hit · Heads Hit · Coin Power · Burn
Burn1if · on hit · On Hit · Heads Hit · Coin Power · Burn
Burn2if · on hit · On Hit · Heads Hit · Coin Power · Burn
Burn1on hit · On Hit · Heads Hit · Coin Power · Burn
Burn1on hit · On Hit · Heads Hit · Burn

Rush Down

Ability type / unlock: Skill 2 · Attack Type: Blunt Skill Power: 5 No. of Coins: 3 Coin Power: 2 Offense Level: 65 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Burn6if · on hit · On Hit · Coin Power · Burn
Coin Power+1if · on hit · On Hit · Coin Power · Burn
Coin Power1if · on hit · On Hit · Coin Power · Burn
Burn1if · on hit · On Hit · Coin Power · Burn
Burn2if · on hit · On Hit · Coin Power · Burn
Burn3if · on hit · On Hit · Coin Power · Burn
Burn6if · on hit · On Hit · Burn
Burn1if · on hit · On Hit · Burn

Perfected Palm Strike

Ability type / unlock: Skill 3 · Attack Type: Blunt Skill Power: 4 No. of Coins: 4 Coin Power: 2 Offense Level: 65 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Burn6if · on hit · On Hit · Damage · Burn
Damage10%if · on hit · On Hit · Damage · Burn
Damage1if · on hit · On Hit · Damage · Burn
Burn1if · on hit · On Hit · Damage · Burn
Burn2if · on hit · On Hit · Damage · Burn
Burn3if · on hit · On Hit · Damage · Burn
Burn1on hit · On Hit · Damage · Burn
Burn4on hit · On Hit · Damage · Burn
Burn3on hit · On Hit · Burn

Guard

Ability type / unlock: Defense · Attack Type: - Skill Power: 8 No. of Coins: 1 Coin Power: 5 Offense Level: 58 Atk Weight: 1

Ignition

Ability type / unlock: x 3 Sloth [ Owned ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3on hit · Burn
Burn1on hit · Burn

Rushing Heart

Ability type / unlock: x 5 Sloth [ Owned ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1Damage · Speed
Damage+30%Damage · Speed
Damage4Damage · Speed

Displayed stats

Speed Range 3-7
Defense 56

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.