![[Lobotomy E.G.O::Red Sheet] Sinclair](/assets/media/64e882938796b79ea6a6ee4a.webp)
Limbus Company
[Lobotomy E.G.O::Red Sheet] Sinclair character profile
Character information
00Sinclair29/June/2023
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
MaMagnify Wound
Ability type / unlock: Skill 1 · Attack Type: Blunt Skill Power: 5 No. of Coins: 1 Coin Power: 5 Offense Level: 60 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | if · on hit · On Hit · Rupture |
|---|
| Rupture | 2 | if · on hit · On Hit · Rupture |
|---|
| Rupture | 5 | if · on hit · On Hit · Rupture |
|---|
| Rupture | 1 | if · on hit · On Hit · Rupture |
|---|
PrProliferating Talismans
Ability type / unlock: Skill 2 · Attack Type: Blunt Skill Power: 4 No. of Coins: 3 Coin Power: 3 Offense Level: 60 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | if · on hit · On Hit · Rupture |
|---|
| Rupture | 1 | if · on hit · On Hit · Rupture |
|---|
| Parameter | 2 | if · on hit · On Hit · Rupture |
|---|
| Parameter | 3 | if · on hit · On Hit · Rupture |
|---|
RuRupturing Talisman
Ability type / unlock: Skill 3 · Attack Type: Pierce Skill Power: 5 No. of Coins: 2 Coin Power: 6 Offense Level: 60 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | self · if · on hit · On Hit |
|---|
| Parameter | 5 | self · if · on hit · On Hit · Rupture |
|---|
| Parameter | 2 | self · if · on hit · On Hit · Rupture |
|---|
| Rupture | +3 | self · if · on hit · On Hit · Rupture |
|---|
GuGuard
Ability type / unlock: Defense · Attack Type: - Skill Power: 8 No. of Coins: 1 Coin Power: 8 Offense Level: 61 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | on use · On Use |
|---|
UnUnfixing Talismans
Ability type / unlock: x 3 Gluttony [ Res ]
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Rupture | 1 | if · on hit · Rupture |
|---|
WiWishing Talisman
Ability type / unlock: x 4 Gluttony [ Res ]
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 2 | HP |
|---|
Displayed stats
Speed Range 3-7
Defense 60
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.