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[Molar Boatworks Fixer] Sinclair
Limbus Company

[Molar Boatworks Fixer] Sinclair character profile

Character information

00Sinclair27/July/2023

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Fierce Assault

Ability type / unlock: Skill 1 · Attack Type: Blunt Skill Power: 2 No. of Coins: 4 Coin Power: 1 Offense Level: 61 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Tremor10on hit · On Hit · Heads Hit · Coin Power · Tremor
Coin Power+1on hit · On Hit · Heads Hit · Coin Power · Tremor
Coin Power1on hit · On Hit · Heads Hit · Coin Power · Tremor
Tremor+2on hit · On Hit · Heads Hit · Coin Power · Tremor
Tremor+1on hit · On Hit · Heads Hit · Coin Power · Tremor
Tremor2on hit · On Hit · Heads Hit · Coin Power · Tremor
Tremor+1on hit · Heads Hit · On Hit · Tremor

Steady

Ability type / unlock: Skill 2 · Attack Type: Pierce Skill Power: 4 No. of Coins: 1 Coin Power: 12 Offense Level: 61 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Tremor+6on hit · on use · On Use · On Hit · Tremor
Tremor1on hit · on use · On Use · On Hit · Tremor

Gamble

Ability type / unlock: Skill 3 · Attack Type: Pierce Skill Power: 4 No. of Coins: 2 Coin Power: 6 Offense Level: 61 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Coin Power+1self · on hit · On Hit · Coin Power · Tremor
Tremor10self · on hit · On Hit · Coin Power · Tremor
Parameter2self · on hit · On Hit · Coin Power · Tremor
Parameter1self · on hit · On Hit · Coin Power · Tremor
Tremor10self · on hit · On Hit · Damage · Tremor

Crab Bastards...!

Ability type / unlock: Defense · Attack Type: - Skill Power: 8 No. of Coins: 1 Coin Power: 8 Offense Level: 58 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Rupture1per · on use · On Use · Rupture
times3per · on use · On Use · Rupture

Unstable Power Output

Ability type / unlock: x 4 Gloom [ Owned ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Tremor10self · on hit · Tremor
Tremor+1self · on hit · Tremor

Modified Power Output

Ability type / unlock: x 4 Gloom [ Owned ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1HP · Tremor
Tremor+1HP · Tremor

Displayed stats

Speed Range 4-6
Defense 58

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.