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[Tingtang Gang Gangleader] Hong Lu
Limbus Company

[Tingtang Gang Gangleader] Hong Lu character profile

Character information

000Hong Lu27/February/2023

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Throat Slit

Ability type / unlock: Skill 1 · Attack Type: Slash Skill Power: 5 No. of Coins: 1 Coin Power: 8 Offense Level: 63 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1Heads Hit · Bleed
Bleed4Heads Hit · Bleed

Shank

Ability type / unlock: Skill 2 · Attack Type: Pierce Skill Power: 3 No. of Coins: 3 Coin Power: 5 Offense Level: 63 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Bleed7if · Heads Hit · Damage · Bleed
Damage20%if · Heads Hit · Damage · HP · Bleed
Damage1if · Heads Hit · Damage · HP · Bleed
Damage+3if · Heads Hit · Damage · HP · Bleed
Damage2if · Heads Hit · Damage · HP · Bleed
Damage3if · Heads Hit · Damage · HP · Bleed
HP25%if · Heads Hit · Damage · HP
Damage+50%Reuse - Heads Hit · Damage

Mutilate

Ability type / unlock: Skill 3 · Attack Type: Slash Skill Power: 5 No. of Coins: 1 Coin Power: 25 Offense Level: 63 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1On Kill · Heads Hit · Reuse - Heads Hit · Damage
Damage1if · On Kill · Heads Hit · Reuse - Heads Hit · Damage
Damage+7if · On Kill · Heads Hit · Reuse - Heads Hit · Damage · Bleed
Damage2if · On Kill · Heads Hit · Reuse - Heads Hit · Damage · Bleed
Damage+100%if · On Kill · Heads Hit · Reuse - Heads Hit · Damage · Bleed
Bleed10if · Reuse - Heads Hit · Damage · Bleed
Damage50%if · Reuse - Heads Hit · Damage · Bleed

Evade

Ability type / unlock: Defense · Attack Type: - Skill Power: 2 No. of Coins: 1 Coin Power: 14 Offense Level: 60 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Bleed5if · On Evade · Heal · Coin Power · Bleed
Coin Power+2if · On Evade · Heal · Coin Power · Bleed
Heal3if · On Evade · Heal · Coin Power · Bleed

Gaiety

Ability type / unlock: x 2 Gluttony [ Res ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Heal2Heal

Gambit

Ability type / unlock: x 5 Gluttony [ Owned ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1Damage
Damage+20%Damage

Displayed stats

Speed Range 3-6
Defense 62

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.