![[Twinhook Pirates First Mate] Gregor](/assets/media/13c68cbff1425e542ace2448.webp)
Limbus Company
[Twinhook Pirates First Mate] Gregor character profile
Character information
000Gregor16/November/2023
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
NeNegotiation Start
Ability type / unlock: Skill 1 · Attack Type: Pierce Skill Power: 4 No. of Coins: 2 Coin Power: 3 Offense Level: 62 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Poise | 3 | if · on hit · on use · On Use · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Bleed | 7 | if · on hit · on use · On Use · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Coin Power | +1 | if · on hit · on use · On Use · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Coin Power | 1 | if · on hit · on use · On Use · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Poise | +1 | if · on hit · on use · On Use · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Bleed | 2 | if · on hit · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Bleed | 2 | on hit · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
UnUnilateral Business
Ability type / unlock: Skill 2 · Attack Type: Pierce Skill Power: 4 No. of Coins: 2 Coin Power: 6 Offense Level: 63 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Coin Power | +1 | on hit · on use · On Use · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Bleed | 7 | on hit · on use · On Use · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Parameter | 2 | on hit · on use · On Use · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Poise | +3 | on hit · on use · On Use · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Poise | 1 | on hit · on use · On Use · On Hit · On Crit · Coin Power · Poise · Bleed |
|---|
| Poise | 4 | on hit · on use · On Use · On Hit · On Crit · Damage · Coin Power · Poise |
|---|
| Bleed | 2 | on hit · on use · On Use · On Hit · On Crit · Damage · Poise · Bleed |
|---|
| Bleed | 3 | on hit · on use · On Use · On Hit · On Crit · Damage · Poise · Bleed |
|---|
| Bleed | 2 | on hit · On Hit · On Crit · Damage · Poise · Bleed |
|---|
| Damage | +50% | on hit · On Crit · On Hit · Damage · Poise · Bleed |
|---|
FoForegone Conclusion
Ability type / unlock: Skill 3 · Attack Type: Pierce Skill Power: 5 No. of Coins: 2 Coin Power: 6 Offense Level: 65 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Poise | 1 | self · on use · On Use · Coin Power · Poise · Bleed |
|---|
| Bleed | 3 | self · on use · On Use · On Crit · Coin Power · Poise · Bleed |
|---|
| Coin Power | 10 | self · on use · On Use · On Crit · Coin Power · Poise · Bleed |
|---|
| Coin Power | +1 | self · on use · On Use · On Crit · Damage · Coin Power · Poise |
|---|
| Poise | 7 | self · on use · On Use · On Crit · Damage · Coin Power · Poise |
|---|
| Parameter | +3 | self · On Crit · On Kill · Damage · Coin Power · Poise |
|---|
| Parameter | 1 | self · On Crit · On Kill · Damage · Coin Power · Poise |
|---|
| Bleed | 2 | self · On Crit · On Kill · Damage · Coin Power · Poise |
|---|
| Damage | 1 | self · On Crit · On Kill · Damage · Coin Power · Poise |
|---|
| Damage | +100% | self · On Crit · On Kill · Damage · Coin Power · Poise |
|---|
| Parameter | 1 | On Crit · On Kill · Damage · Bleed |
|---|
TaTake a Breather
Ability type / unlock: Defense · Attack Type: - Skill Power: 4 No. of Coins: 1 Coin Power: 10 Offense Level: 57 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Poise | 1 | per · On Evade · Poise |
|---|
| Poise | 5 | per · On Evade · Poise |
|---|
BuBullets are Pricey
Ability type / unlock: x 2 Pride [ Owned ]
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 7 | Bleed |
|---|
| Parameter | 4 | if |
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| Parameter | 25 | if · Damage |
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| Parameter | 5 | when · if · Damage |
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NeNew Breathing Hole
Ability type / unlock: x 4 Pride [ Owned ]
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | if · DMG · Poise |
|---|
| DMG | 1 | if · DMG · Poise |
|---|
Displayed stats
Speed Range 3-7
Defense 57
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.