
Mimic
Ability type / unlock: Type: S1 ( Normal ) | Cost: 1 | Amount: 3

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Type: S1 ( Normal ) | Cost: 1 | Amount: 3

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount:
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| seconds | 6 | Sandbone Armor |
| Damage | 80% | per · Berserk · Damage |
| Parameter | 0.1 | when |

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount:
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 4000% | DMG |

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount:
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| hits | 5 | all enemies · Imprison · Chill · Damage |
| DMG | 1000% | per · DMG |

Ability type / unlock: Type: S2 ( Normal ) | Cost: 3 | Amount: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| seconds | 5 | if |
| times | 2 | up to |

Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 5 | Amount: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| seconds | 5 | all enemies · White Birch |
| DMG | 200% | DMG |
| Cooldown | 40 | DMG |
| seconds | 4 | when |
Ability type / unlock: Type: Major
Ability type / unlock: Type: Minor
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 15 | White Birch · Basic Attack · DMG · Basic Attack |
| Parameter | 150% | White Birch · Basic Attack · DMG · Basic Attack |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| cards | 5 | at the start · Mimic |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | +35% | HP |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 0.1 | per |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| seconds | 5 | if |
| times | 3 | up to |
Ability type / unlock: Awakening 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 1 | when · maximum · up to · ATK |
| Parameter | 0.5% | when · maximum · up to · ATK |
| Parameter | 50% | when · maximum · up to · ATK |
Ability type / unlock: Awakening 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| seconds | 3 | Abyssal Coffin |
Ability type / unlock: Awakening 3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | +150 | HP · ATK · DEF |
| HP | +150 | HP · ATK · DEF |
| HP | +15% | HP · ATK · DEF |
Ability type / unlock: Awakening 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 100 | Chaos Behemoth · Glacial Skeleton · ATK |
| seconds | 6 | ATK |
Ability type / unlock: Awakening 5
Ability type / unlock: Reso 1
Ability type / unlock: Reso 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +2.0% | each · after |
Ability type / unlock: Reso 5
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.