
Meisterhau
Ability type / unlock: Type: S1 ( Normal ) | Cost: 0 | Amount: 1

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Type: S1 ( Normal ) | Cost: 0 | Amount: 1

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 3 | Amount: -

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 3 | Amount: -

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 3 | Amount: -

Ability type / unlock: Type: S2 ( Normal ) | Cost: 0 | Amount: 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Whetstone · Damage |
| Damage | 20% | Whetstone · Damage |

Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 0 | Amount: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | Zwerchcopter · DMG |
| Parameter | 30% | Zwerchcopter · DMG |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 10% | if · Block · DMG |
Ability type / unlock: Type: Minor
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 15 | Basic Attack · DMG · Basic Attack |
| DMG | 150% | Basic Attack · DMG · Basic Attack |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| hits | 5 | after · Whetstone · Ignite |
Ability type / unlock: Type: Minor
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 5 | Zwerchau · Scheitelhau · Zornhau · Damage |
| Parameter | 50% | Zwerchau · Scheitelhau · Zornhau · Damage |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | +35% | HP |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 50% | Whetstone · Damage |
Ability type / unlock: Awakening 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| times | 3 | after · Whetstone · Magnetize |
| ATK | 10% | Magnetize · HP · ATK |
Ability type / unlock: Awakening 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | Magnetize · Box Swordsmanship |
Ability type / unlock: Awakening 3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | +60 | HP · ATK · DEF |
| HP | +60 | HP · ATK · DEF |
| HP | +15% | HP · ATK · DEF |
Ability type / unlock: Awakening 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 1% | when · maximum · up to · Block · ATK |
| Parameter | 30% | when · maximum · up to · Block · ATK |
Ability type / unlock: Awakening 5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 30% | after · Zwerchaul · Scheitelhaul |
| Parameter | 30% | after · Scheitelhaul · Zwerchaul |
| Parameter | 30% | after · Zornhaul |
Ability type / unlock: Reso 1
Ability type / unlock: Reso 4
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.