GachaBuilds
Dorothy
Resonance Solstice

Dorothy character profile

Character information

SSROffensePhysicalB.C.R.L.Rear

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Legge Bomber

Legge Bomber

Ability type / unlock: Type: S1 ( Normal ) | Cost: 3 | Amount: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
seconds3 Zone Lock · Legge Bomber · Explosive · Damage
hits3 Explosive · Damage
Parameter2500%per · Legge Bomber · DMG
Parameter2500%Chained Grenade
Bingo!

Bingo!

Ability type / unlock: Type: S2 ( Normal ) | Cost: 3 | Amount: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG2500%DMG
Mega Rampage

Mega Rampage

Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 5 | Amount: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
cards3
Parameter2500%Chained Grenade · DMG
Cooldown30
seconds30when · Discard
seconds5when · Explosive

Meeting Gift

Ability type / unlock: Type: Major

Battle Spirit

Ability type / unlock: Type: Minor

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG15 Basic Attack · DMG · Basic Attack
DMG150% Basic Attack · DMG · Basic Attack

Surprise!

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · Legge Bomber · Bingo!
Parameter30%when · Legge Bomber · Bingo!
Parameter0 Bingo!

Vitality

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP+35%HP

Bomb Bomb

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
seconds5when · Legge Bomber · Discard

Farewell!

Ability type / unlock: Type: Major

Bomber

Ability type / unlock: Awakening 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK0.5%when · maximum · up to · Explosive · ATK
Parameter60%maximum · up to · Explosive · ATK

Multiple Charges

Ability type / unlock: Awakening 2

Battle Will

Ability type / unlock: Awakening 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF+150HP · ATK · DEF
HP+150HP · ATK · DEF
HP+15%HP · ATK · DEF

Chain Reaction

Ability type / unlock: Awakening 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%when · Chained Grenade · Damage
Parameter50%when · Multiple Charges · Thunder · Blaze
Parameter50%when · maximum · up to · Chained Grenade · Damage
Parameter10%maximum · up to · Chained Grenade · Damage
Parameter150%maximum · up to · Chained Grenade · Damage

Art of Blast

Ability type / unlock: Awakening 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50% Explosive · Damage

Alertness

Ability type / unlock: Reso 1

Designated Goods Trading

Ability type / unlock: Reso 4

Designated Goods Trading +

Ability type / unlock: Reso 5

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.