
Resonance Solstice
Dustin character profile
Character information
SSRSupportElectroFireSource CitadelFront
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Thunder Awaken
Ability type / unlock: Type: S1 ( Normal ) | Cost: 2 | Amount: 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 2700% | Damage |
|---|

Fire Rain
Ability type / unlock: Type: S2 ( Normal ) | Cost: 3 | Amount: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| cards | 2 | |
|---|
| Cost | 3 | |
|---|

Fire Cascade
Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 4 | Amount: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 900% | Celestial Fire · DMG |
|---|
| Parameter | 8100% | Fire Cascade · Celestial Fire |
|---|
| Parameter | 9 | Fire Cascade · Celestial Fire |
|---|
ThThunderstrike
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| ATK | 1% | Celestial Fire · ATK |
|---|
BaBattle Spirit
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG | 15 | Basic Attack · DMG · Basic Attack |
|---|
| DMG | 150% | Basic Attack · DMG · Basic Attack |
|---|
ClClarity
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 3% | when · Celestial Fire · HP |
|---|
ViVitality
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | +35% | HP |
|---|
StSteadfast
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 0.2 | when · Celestial Fire |
|---|
HeHeartburn
Ability type / unlock: Type: Major
BlBlazing Insight
Ability type / unlock: Awakening 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 25% | Damage |
|---|
EnEnforcement
Ability type / unlock: Awakening 2
BaBattle Will
Ability type / unlock: Awakening 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | +150 | HP · ATK · DEF |
|---|
| HP | +150 | HP · ATK · DEF |
|---|
| HP | +15% | HP · ATK · DEF |
|---|
GrGrain In EA
Ability type / unlock: Awakening 4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | 0.5% | when · maximum · up to · Celestial Fire · ATK · DEF |
|---|
| Parameter | 50% | maximum · up to · ATK · DEF |
|---|
CiCirculation
Ability type / unlock: Awakening 5
CaCalm Mind
Ability type / unlock: Reso 1
PrProcessing Techniques
Ability type / unlock: Reso 4
CaCalm Mind+
Ability type / unlock: Reso 5
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.