
Resonance Solstice
Galore character profile
Character information
RSupportElectroReverbMundusMid
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Flower Trick
Ability type / unlock: Type: S1 ( Normal ) | Cost: 3 | Amount: 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 5 | Flower Trick · DMG |
|---|
| Parameter | 50% | Flower Trick · DMG |
|---|

Pet Trick
Ability type / unlock: Type: S1 ( Derivative ) | Cost: 1 | Amount: -

Balloon Show
Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG | 3000% | DMG |
|---|

Card Magic
Ability type / unlock: Type: S2 ( Normal ) | Cost: 1 | Amount: 1

Grand Finale
Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 4 | Amount: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | Grand Finale · DMG |
|---|
| Parameter | 30% | Grand Finale · DMG |
|---|
FiFirst Move
Ability type / unlock: Type: Major
BaBattle Spirit
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG | 15 | Basic Attack · DMG · Basic Attack |
|---|
| DMG | 150% | Basic Attack · DMG · Basic Attack |
|---|
CuCurtain Call
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | after · Balloon Show |
|---|
| cards | 2 | after · Balloon Show |
|---|
ViVitality
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | +35% | HP |
|---|
ElElectrify
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 2 | if · Electrify |
|---|
| Parameter | 20% | if · Electrify |
|---|
DeDeceptive Trick
Ability type / unlock: Type: Major
MoMoemoe Q
Ability type / unlock: Awakening 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| seconds | 2 | Moemoe |
|---|
HaHat Trick
Ability type / unlock: Awakening 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| hits | 6 | if · Grand Finale · Electrify · Damage |
|---|
| Parameter | 15% | each · Pet Trick · Balloon Show |
|---|
BaBattle Will
Ability type / unlock: Awakening 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | +60 | HP · ATK · DEF |
|---|
| HP | +60 | HP · ATK · DEF |
|---|
| HP | +15% | HP · ATK · DEF |
|---|
TrTrickery Aftermath
Ability type / unlock: Awakening 4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Basic Attack | 10% | all allies · when · Pet Trick · Balloon Show · Destroyed · Basic Attack · Basic Attack |
|---|
FoFortune
Ability type / unlock: Awakening 5
BaBalloon Art
Ability type / unlock: Reso 1
PePet Training
Ability type / unlock: Reso 4
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.