
Resonance Solstice
Lycagia character profile
Character information
SSRSupportPhysicalB.C.R.L.Mid
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Sticky Bomb
Ability type / unlock: Type: S1 ( Normal ) | Cost: 2 | Amount: 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | Sticky Bombs |
|---|
| seconds | 7 | Sticky Bombs |
|---|
| hit | 1 | per · Interrupt · Stun · Ignite · DMG |
|---|
| Parameter | 45% | per · Interrupt · Stun · Ignite · DMG |
|---|
| DMG | 800% | DMG |
|---|

Hallucinogenic Gas
Ability type / unlock: Type: S2 ( Normal ) | Cost: 2 | Amount: 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | Hallucinogenic Gas · Energy · Hallucinate · Energy |
|---|
| Energy | 3% | Hallucinogenic Gas · Energy · Hallucinate · Energy |
|---|

Wolf Pack
Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 4 | Amount: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | Robotic K-9s |
|---|
| Parameter | 9s | Robotic K- |
|---|
| seconds | 10 | Robotic K-9s |
|---|
| Basic Attack | 9 | Robotic K- · Basic Attack · Basic Attack |
|---|
| Parameter | 9 | when · if · per · Robotic K- · Fang Missile · Electrify · DMG |
|---|
| Healing | 9 | when · Robotic K- · Healing Bullet · Healing · HP |
|---|
| Scaling / HP | 6% | Robotic K-9 · Healing Bullet · Healing · HP |
|---|
| Parameter | 9 | Robotic K- · Mech Unit |
|---|
| DMG | 1000% | DMG |
|---|
| Cooldown | 30 | |
|---|
| seconds | 3 | when · Explosive · Mech Unit |
|---|
TaTactical Cover
Ability type / unlock: Type: Major
BaBattle Spirit
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 15 | Basic Attack · DMG |
|---|
| Parameter | 150% | Basic Attack · DMG |
|---|
AdAdhesive Diffusion
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | Sticky Bomb · Sticky Bombs |
|---|
| seconds | 7 | Sticky Bomb · Sticky Bombs |
|---|
| hit | 1 | per · Interrupt · Stun · Ignite · DMG |
|---|
| Parameter | 50% | per · Interrupt · Stun · Ignite · DMG |
|---|
ViVitality
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | +35% | HP |
|---|
TaTactical Stealth
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| seconds | 5 | after · Hallucinogenic Gas · Invisible |
|---|
FlFlying Wedge
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG Taken | 25% | when · Hallucinogenic Gas · DMG · DMG Taken |
|---|
| DMG | 25% | DMG |
|---|
InIntensified Reaction
Ability type / unlock: Awakening 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG | 15% | when · up to · Explosives · DMG |
|---|
| Parameter | 90% | when · up to · Explosives · DMG |
|---|
| Parameter | 1% | when · maximum · up to · Explosive · ATK |
|---|
| Parameter | 50% | maximum · up to · Explosive · ATK |
|---|
ExExplosive Charge
Ability type / unlock: Awakening 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 0.15 | when · Explosive |
|---|
BaBattle Will
Ability type / unlock: Awakening 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| ATK | +150 | ATK |
|---|
| DEF | +150 | DEF |
|---|
| HP | +15% | HP |
|---|
WoWolf Guard
Ability type / unlock: Awakening 4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 9 | all allies · when · each · Robotic K- · DMG · DMG Taken |
|---|
| DMG Taken | 12% | all allies · when · each · Robotic K-9 · DMG · DMG Taken |
|---|
| Parameter | 9 | when · Leader Skill · Invisible · Robotic K- |
|---|
| seconds | 5 | Leader Skill · Invisible · Robotic K-9 |
|---|
ExExtended Magazine
Ability type / unlock: Awakening 5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 9 | Robotic K- |
|---|
PePet Special Training
Ability type / unlock: Reso 1
SpSpecialty Goods Trading
Ability type / unlock: Reso 4
PePet Special Training +
Ability type / unlock: Reso 5
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.