
The Magician
Ability type / unlock: Type: S1 ( Normal ) | Cost: 0 | Amount: 2

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Type: S1 ( Normal ) | Cost: 0 | Amount: 2

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / HP | 30% | Purge · Heal · HP |
| Parameter | 0.1 | if · up to · HP |
| HP | 10 | if · up to · HP |
| HP | 000 | if · up to · HP |
| Parameter | 5 | if · up to · HP |

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| card | 1 | if · Leader Skill · Familiar |

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 10% | if · each · up to · Familiar · DMG |
| stacks | 5 | if · up to · Familiar · DMG |
| stacks | 5 | if |
| card | 1 | if |

Ability type / unlock: Type: S2 ( Normal ) | Cost: 3 | Amount: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | all enemies · up to · Knockback · Wildfire · DMG |
| DMG | 1500% | DMG |

Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 2 | Amount: 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| seconds | 10 | Nyx |
| DMG | 2600% | DMG |
| Cooldown | 35 | |
| seconds | 5 | when · Familiar · Shadowcraft |
| seconds | 10 | self · when |

Ability type / unlock: Type: Ultimate ( Derivative ) | Cost: 1 | Amount: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| card | 1 |

Ability type / unlock: Type: Ultimate ( Derivative ) | Cost: 2 | Amount: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| times | 13 | all enemies · when · Destroyed · Darkest Hour · Damage |
| Parameter | 3900% | Arcane Spell · DMG |
| Parameter | 3900% | Darkest Hour |

Ability type / unlock: Type: Ultimate ( Derivative ) | Cost: 4 | Amount: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| seconds | 5 | |
| DMG Taken | 15% | each · Erode · DMG · DMG Taken |
| DMG | 26000% | DMG |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | if · Royal Guard · Basic Attack · Fire DMG · DMG · Basic Attack |
| Parameter | 1 | if · Shadow Lancer · Basic Attack · Frost DMG · DMG · Basic Attack |
| Parameter | 6 | up to |
| Scaling / HP | 33% | HP · ATK |
Ability type / unlock: Type: Minor
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 15 | self · Familiar · Basic Attack · DMG · Basic Attack |
| Parameter | 150% | self · Familiar · Basic Attack · DMG · Basic Attack |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | all enemies · up to · Knockback · Wildfire · DMG |
| Parameter | 3 | all enemies · after · Phlegethon · Cocytus · Freeze |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 35% | HP |
Ability type / unlock: Type: Minor
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Restless · DMG |
| DMG | 10% | Restless · DMG |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | at the start · The Magician |
| Parameter | 5 | at the start · The Magician |
| card | 1 | when · per · The Empress · The Emperor · The Hierophant |
Ability type / unlock: Type: Major
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | after · The Devil · Shadowcraft |
| hits | 39 | when · The Devil · Comeuppance |
| Parameter | 1 | when · The Devil · Comeuppance |
Ability type / unlock: Awakening 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | 2% | self · when · up to · Familiar · ATK · DEF |
| Parameter | 50% | self · when · up to · Familiar · ATK · DEF |
Ability type / unlock: Awakening 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| seconds | 10 | The Devil · Nyx · Erebus |
Ability type / unlock: Awakening 3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | +150 | HP · ATK · DEF |
| HP | +150 | HP · ATK · DEF |
| HP | +15% | HP · ATK · DEF |
Ability type / unlock: Awakening 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 1% | all enemies · each · up to · DMG |
| DMG | 50% | all enemies · each · up to · DMG |
Ability type / unlock: Awakening 5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | 30 | each · up to · ATK · DEF |
| stacks | 5 | each · up to · ATK · DEF |
Ability type / unlock: Reso 1
Ability type / unlock: Reso 5
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.