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Nicola
Resonance Solstice

Nicola character profile

Character information

SSROffenseElectroAnitaRear

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Electro Jolt

Electro Jolt

Ability type / unlock: Type: S1 ( Normal ) | Cost: 2 | Amount: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hits2if · Penetrate · Damage
DMG5%maximum · up to · after · Basic Attack · DMG
Parameter100%maximum · up to · after · Basic Attack · DMG
DMG1800%per · DMG
Rage Bolt

Rage Bolt

Ability type / unlock: Type: S2 ( Normal ) | Cost: 3 | Amount: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1per · after
Parameter6sper · after
hits2while · if · per · Electrify · DMG
DMG600%per · DMG
Fullpower

Fullpower

Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 8 | Amount: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Basic Attack200%per · Basic Attack · DMG
Parameter1800%per · Electro Jolt
Parameter600%per · Rage Bolt
Cooldown45
seconds5when

Gale

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Speed3%each · up to · after · Basic Attack · Speed
Parameter100%each · up to · after · Basic Attack · Speed

Battle Spirit

Ability type / unlock: Type: Minor

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG15 Basic Attack · DMG · Basic Attack
DMG150% Basic Attack · DMG · Basic Attack

Expansion

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Rage Bolt

Vitality

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP+35%HP

Electrify

Ability type / unlock: Type: Minor

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG2if · Electrify · Thunder · DMG
DMG20%if · Electrify · Thunder · DMG

Flash

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter606 · Rage Bolt · Speed
Parameter50% 606 · Rage Bolt · Speed

Electro Storage

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
seconds8if · Basic Attack · Electrify

Superconductor

Ability type / unlock: Awakening 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter0.3%when · if · maximum · up to · Electrify · ATK
Parameter60%when · if · maximum · up to · Electrify · ATK
Parameter10%if · Electrify

Akimbo

Ability type / unlock: Awakening 2

Battle Will

Ability type / unlock: Awakening 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF+150HP · ATK · DEF
HP+150HP · ATK · DEF
HP+15%HP · ATK · DEF

Overload

Ability type / unlock: Awakening 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times30when · if · Electrify · Basic Attack · Thunder
ATK+150while · ATK
seconds6while · ATK

Lone Wolf

Ability type / unlock: Awakening 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%if · maximum · up to · Electrify · DMG
Parameter+150when · ATK · DEF

Swift Action

Ability type / unlock: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Speed5Speed

Specialty Goods Trading

Ability type / unlock: 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2.0%Energy

Specialty Goods Trading +

Ability type / unlock: 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2.0%Energy

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.