GachaBuilds
Raziel [The Reminisce]
Resonance Solstice

Raziel [The Reminisce] character profile

Character information

SSRSupportElectroFireFrostPhysicalReverbSource CitadelRear

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

27 Tauri

27 Tauri

Ability type / unlock: Type: S1 ( Normal ) | Cost: 3 | Amount: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter27 Tauri
seconds8 27 Tauri
Parameter27 Tauri · Mech Unit
Parameter1000%DMG
Reverengy

Reverengy

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 0 | Amount: -

Nova

Nova

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3per · Frost Nova · Lumimorphosis · Nova · Supernova · Elemental Nova
DMG4000%DMG
Frost Nova

Frost Nova

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3per · Corrupt · Freeze · Lumimorphosis · Nova · Supernova · Nova · Elemental Nova
DMG6000%DMG
Electro Nova

Electro Nova

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3per · Corrupt · Thunder · Lumimorphosis · Nova · Supernova · Elemental Nova
DMG6000%DMG
Fire Nova

Fire Nova

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3per · Corrupt · Wildfire · Lumimorphosis · Nova · Supernova · Elemental Nova
DMG6000%DMG
Supernova

Supernova

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 3 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
seconds5all enemies · per · Corrupt · Erode · Damage
DMG15000%DMG
Parameter1000%per
Clandestine Comms

Clandestine Comms

Ability type / unlock: Type: S2 ( Normal ) | Cost: 1 | Amount: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2if · per
Parameter8if · per
Parameter0.2if · per
Parameter0.8if · per
seconds8if · per
Parameter0if · Discard
Parameter1if
Parameter9if · Leader Skill
Tidal Realm

Tidal Realm

Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 3 | Amount: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Speed100% Tidal Realm · Speed
seconds10 Tidal Realm · Speed

Luminova

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter27when · Tauri · Nova
Parameter1when · 27 Tauri · Nova

Battle Spirit

Ability type / unlock: Type: Minor

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15Basic Attack · DMG
Parameter150%Basic Attack · DMG

Reverengy Siphon

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter0.05per · each

Vitality

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP35%HP

Variaster

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter27 Tauri · 27 Tauri
Parameter27 27 Tauri · Tauri
seconds8 27 Tauri
Parameter27 Tauri · Mech Unit

Pulsar

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter0.1per · after · Nova
seconds8per · after · Nova
Parameter0.5per · after · Supernova
seconds8per · after · Supernova

Antediluvian Tide

Ability type / unlock: Awakening 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter27per · Tauri · Clandestine Comms · Tidal Realm · Pulsar · Supernova
seconds2per · 27 Tauri · Clandestine Comms · Tidal Realm · Pulsar · Supernova
DEF15%all allies · while · Tidal Realm · ATK · DEF

Waveguide

Ability type / unlock: Awakening 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG50% Waves · DMG

Battle Will

Ability type / unlock: Awakening 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK150ATK
DEF150DEF
HP15%HP

Nova Genesis

Ability type / unlock: Awakening 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1%per · maximum · up to · Nova · Elemental Nova · Supernova · ATK
Parameter30%per · maximum · up to · Supernova · ATK

Triple Star

Ability type / unlock: Awakening 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3when
Parameter0when · DMG
DMG100%DMG

Document Management

Ability type / unlock: Reso 1

Designated Goods Trading

Ability type / unlock: Reso 4

Designated Goods Trading +

Ability type / unlock: Reso 5

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.