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Sommer
Resonance Solstice

Sommer character profile

Character information

SSROffensePhysicalReverbSource CitadelFront

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Bloodfang

Bloodfang

Ability type / unlock: Type: S1 ( Normal ) | Cost: 3 | Amount: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
card1 Slash
DMG6500%DMG
Bloodhowl

Bloodhowl

Ability type / unlock: Type: S2 ( Normal ) | Cost: 2 | Amount: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / HP20%if · Slash · Damage · HP
DMG6500%DMG

Shadowcraft

Ability type / unlock: Type: ( Derivative ) | Cost: 2 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times13all enemies · when · Destroyed · Darkest Hour · Damage
Parameter3900% Arcane Spell · DMG
Parameter3900% Darkest Hour
Bloodevour

Bloodevour

Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 5 | Amount: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / HP50%if · HP
seconds13 Devouring Axe
Parameter100%Damage
Parameter50%each · Destroyed · Damage
Parameter2 Bloodhowl
Cooldown30when
seconds5when
seconds5when · Shadowcraft · Destroyed
Bloodcrown

Bloodcrown

Ability type / unlock: Type: Ultimate ( Derivative ) | Cost: 5 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / HP50%if · Damage · HP

Reverengy

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 0 | Amount: -

Thornoath

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times3up to

Battle Spirit

Ability type / unlock: Type: Minor

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG15 Basic Attack · DMG · Basic Attack
DMG150% Basic Attack · DMG · Basic Attack

Instinct

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%maximum · up to · DMG · HP

Vitality

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP+35%HP

Telepathy

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
cards5at the start · Bloodevour

Bloodbath

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF2%maximum · up to · after · Bloodevour · Bloodcrown · ATK · DEF
Parameter52%maximum · up to · Bloodevour · Bloodcrown · ATK · DEF

Iron Blood

Ability type / unlock: Awakening 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter100%maximum · up to · DMG · HP

Red Joker

Ability type / unlock: Awakening 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2when · up to · DMG
Parameter5%when · maximum · up to · DMG
Parameter100%maximum · up to · DMG

Battle Will

Ability type / unlock: Awakening 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF+150HP · ATK · DEF
HP+150HP · ATK · DEF
HP+15%HP · ATK · DEF

Bloodoath

Ability type / unlock: Awakening 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times3up to

Bloodborn

Ability type / unlock: Awakening 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP13%when · maximum · up to · Shadowcraft · Destroyed · HP
Parameter390%maximum · up to · Shadowcraft · Destroyed · HP

Lower Price Trick

Ability type / unlock: Reso 1

Breath Control

Ability type / unlock: Reso 4

Lower Price Trick+

Ability type / unlock: Reso 5

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.