
Resonance Solstice
Suen character profile
Character information
SSRHealingFireReverbSource CitadelFront
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Neotune
Ability type / unlock: Type: S1 ( Normal ) | Cost: 2 | Amount: 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 13% | if · Scarlet Lapis · Basic Attack · HP |
|---|
| HP | 3% | if · after · Scarlet Lapis · Basic Attack · HP |
|---|
| seconds | 10 | when · after · Scarlet Lapis · Basic Attack · HP |
|---|
| Parameter | 50% | when · after · Basic Attack · Shadowcraft |
|---|
| Parameter | 1 | all enemies · when · Basic Attack · Shadowcraft · DMG |
|---|
| hit | 1 | all enemies · Shadowcraft · Basic Attack · DMG · HP |
|---|
| HP | 3% | all enemies · Basic Attack · DMG · HP |
|---|

Shadowcraft
Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| times | 13 | all enemies · when · Destroyed · Darkest Hour · Damage |
|---|
| Parameter | 3900% | Arcane Spell · DMG |
|---|
| Parameter | 3900% | Darkest Hour |
|---|

Old Chapter
Ability type / unlock: Type: S2 ( Normal ) | Cost: 2 | Amount: 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 13% | if · Restless · HP |
|---|
| Parameter | 1 | when · if · Restless · HP |
|---|
| Parameter | 50% | when · Shadowcraft |
|---|
| Parameter | 1 | when · Shadowcraft |
|---|

Purge
Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 5 | Amount: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | 39% | all allies · while · Scarlet Lapis · Purge · Wildfire · HP |
|---|
| Cooldown | 30 | all allies · while · Wildfire |
|---|
| seconds | 5 | when · Shadowcraft |
|---|
GrGrace
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 5% | HP |
|---|
| seconds | 6 | HP |
|---|
BaBattle Spirit
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG | 15 | Basic Attack · DMG · Basic Attack |
|---|
| DMG | 150% | Basic Attack · DMG · Basic Attack |
|---|
ReResilience
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | 0.5% | each · up to · Damage · DEF |
|---|
| Parameter | 30% | each · up to · Damage · DEF |
|---|
ViVitality
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | +35% | HP |
|---|
LaLapis
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 10% | all allies · Neotune · DMG |
|---|
| DMG | 10% | all allies · when · Neotune · DMG |
|---|
EpEpiphany
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | all allies · each · Shadowcraft · Destroyed · HP |
|---|
| HP | 2% | all allies · each · Shadowcraft · Destroyed · HP |
|---|
| DMG | 13% | maximum · up to · Basic Attack · DMG · Basic Attack |
|---|
| Parameter | 390% | maximum · up to · Basic Attack · DMG · Basic Attack |
|---|
DiDivine Miracle
Ability type / unlock: Awakening 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 1% | each · maximum · up to · Healing · HP · ATK |
|---|
| ATK | 0.1% | maximum · up to · Healing · HP · ATK |
|---|
| Parameter | 39% | maximum · up to · Healing · HP · ATK |
|---|
HeHeartless
Ability type / unlock: Awakening 2
BaBattle Will
Ability type / unlock: Awakening 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | +150 | HP · ATK · DEF |
|---|
| HP | +150 | HP · ATK · DEF |
|---|
| HP | +15% | HP · ATK · DEF |
|---|
DeDelusion
Ability type / unlock: Awakening 4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 0.5 | when · Shadowcraft |
|---|
TrTrue Thought
Ability type / unlock: Awakening 5
ReRefresh Recipe
Ability type / unlock: Reso 1
MeMental Training
Ability type / unlock: Reso 4
MeMental Training +
Ability type / unlock: Reso 5
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.