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Tobinezumi
Resonance Solstice

Tobinezumi character profile

Character information

ROffensePhysicalNight ChainsFront

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Haran

Haran

Ability type / unlock: Type: S1 ( Normal ) | Cost: 2 | Amount: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5 Haran · DMG
Parameter50% Haran · DMG
Kaiten

Kaiten

Ability type / unlock: Type: S2 ( Normal ) | Cost: 2 | Amount: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
seconds6 Block
Gyafuu

Gyafuu

Ability type / unlock: Type: S2 ( Derivative ) | Cost: 0 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5 Gyafuu · DMG
Parameter50% Gyafuu · DMG
Hiken: Nezumi Kaeshi

Hiken: Nezumi Kaeshi

Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 4 | Amount: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3 Hiken: Nezumi Kaeshi · DMG
Parameter30% Hiken: Nezumi Kaeshi · DMG

Saki no Saki

Ability type / unlock: Type: Major

Battle Spirit

Ability type / unlock: Type: Minor

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG15 Basic Attack · DMG · Basic Attack
DMG150% Basic Attack · DMG · Basic Attack

Ado no Saki

Ability type / unlock: Type: Major

Vitality

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP+35%HP

Katsuobushi Totsu

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Hiken: Nezumi Kaeshi · DMG · HP
hit1 Hiken: Nezumi Kaeshi · DMG · HP
Scaling / HP20%DMG · HP

Sword Dance

Ability type / unlock: Awakening 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2when · maximum · up to · ATK
ATK+2%when · maximum · up to · ATK
Parameter30%when · maximum · up to · ATK

Kaze no Kata

Ability type / unlock: Awakening 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3up to · Gyafuu · Hiken: Nezumi Kaeshi
times12up to · Hiken: Nezumi Kaeshi

Battle Will

Ability type / unlock: Awakening 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF+60HP · ATK · DEF
HP+60HP · ATK · DEF
HP+15%HP · ATK · DEF

Fuei

Ability type / unlock: Awakening 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
seconds3 Gyafuu · Invisible

Encore

Ability type / unlock: Awakening 5

Love Bento

Ability type / unlock: Reso 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3when

Lower Price Skills

Ability type / unlock: Reso 4

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.