
Resonance Solstice
Verlaine character profile
Character information
SSRSupportReverbMundusRear
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Star Arc
Ability type / unlock: Type: S1 ( Normal ) | Cost: 2 | Amount: 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | each · Chill · DMG |
|---|
| hit | 1 | each · Chill · DMG |
|---|
| DMG | 1600% | per · DMG |
|---|

Dreamseek
Ability type / unlock: Type: S2 ( Normal ) | Cost: 3 | Amount: 2

Dreamweave
Ability type / unlock: Type: S2 ( Derivative ) | Cost: 2 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 2% | self · while |
|---|
| card | 1 | Fright Night · Requiem · Magic Spring |
|---|

Fright Night
Ability type / unlock: Type: S2 ( Derivative ) | Cost: 0 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | up to · Arcane Missile · Star Arc |
|---|
| times | 6 | up to · Arcane Missile · Star Arc |
|---|

Requiem
Ability type / unlock: Type: S2 ( Derivative ) | Cost: 0 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG Taken | 80% | while · per · Requiem · DMG · DMG Taken · DEF |
|---|
| DEF | 1% | while · per · Requiem · DMG · DMG Taken · DEF |
|---|
| Parameter | 5s | while · per · DMG · DMG Taken · DEF |
|---|

Magic Spring
Ability type / unlock: Type: S2 ( Derivative ) | Cost: 0 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 0.1 | per |
|---|
| times | 6 | when · up to · Destroyed |
|---|

Starry Dream
Ability type / unlock: Type: S2 ( Derivative ) | Cost: 0 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | 1% | per · HP |
|---|
| times | 6 | up to |
|---|

Dream Eater
Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 5 | Amount: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| hits | 5 | all enemies · while · Sleep · Curse · DMG |
|---|
| card | 1 | Dreamweave |
|---|
| Parameter | 1 | when |
|---|
| DMG | 3200% | per · DMG |
|---|
| Cooldown | 30 | per · DMG |
|---|
| seconds | 5 | when · Chill |
|---|
StStellar Vein
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| card | 1 | after · Dreamseek |
|---|
| Parameter | 1 | when · Leader Skill · Star Arc |
|---|
| Parameter | 1 | when · Discard · Star Arc |
|---|
BaBattle Spirit
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG | 15 | Basic Attack · DMG · Basic Attack |
|---|
| DMG | 150% | Basic Attack · DMG · Basic Attack |
|---|
SlSleepwalk
Ability type / unlock: Type: Major
ViVitality
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | +35% | HP |
|---|
DrDreamwalker
Ability type / unlock: Type: Major
NaName Unknown
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | · DMG |
|---|
| Parameter | 30% | · DMG |
|---|
DrDream Prayer
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | when · per · Monday · Arcane Missile · Sleep · Moemoe · Curse |
|---|
| DMG | 30% | per · Arcane Missile · Sleep · Moemoe · Curse · DMG · Healing |
|---|
GoGood Dream
Ability type / unlock: Awakening 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 15% | maximum · up to · after · Dreamweave · Arcane Missile · DMG |
|---|
| Parameter | 180% | maximum · up to · after · Dreamweave · Arcane Missile · DMG |
|---|
GuGushing Spring
Ability type / unlock: Awakening 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 33% | Arcane Missile |
|---|
BaBattle Will
Ability type / unlock: Awakening 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | +150 | HP · ATK · DEF |
|---|
| HP | +150 | HP · ATK · DEF |
|---|
| HP | +15% | HP · ATK · DEF |
|---|
SoSomniloquy
Ability type / unlock: Awakening 4
SoSound Sleep
Ability type / unlock: Awakening 5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 2s | Sleep · Requiem |
|---|
| Parameter | 2% | when · per · maximum · up to · Monday · Sleep · Requiem · ATK |
|---|
| Parameter | 50% | per · maximum · up to · Sleep · Requiem · ATK |
|---|
PaPatience Pays
Ability type / unlock: Reso 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | +2.0% | each · after |
|---|
ReReverberator
Ability type / unlock: Reso 4
PaPatience Pays +
Ability type / unlock: Reso 5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | +2.0% | each · after |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.