
Resonance Solstice
Yoizuki character profile
Character information
SRSupportFireNight ChainsRear
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Shigure
Ability type / unlock: Type: S1 ( Normal ) | Cost: 4 | Amount: 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 5 | Shigure · DMG |
|---|
| Parameter | 50% | Shigure · DMG |
|---|

Shunka
Ability type / unlock: Type: S2 ( Normal ) | Cost: 3 | Amount: 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 5 | Shunka · Healing |
|---|
| Parameter | 50% | Shunka · Healing |
|---|

Shugetsu
Ability type / unlock: Type: S2 ( Derivative ) | Cost: 3 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 80% | all allies · Barrier · Damage |
|---|
| seconds | 10 | all allies · Barrier · Damage |
|---|

Ogi: Nagarunjii
Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 5 | Amount: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| hit | 1 | each · Jakurei |
|---|
| DMG | 2000% | per · DMG |
|---|
| Parameter | 6 | per · DMG |
|---|
UnUnyu
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| hits | 3 | all enemies · per · Tsuyu · Blaze |
|---|
| seconds | 5 | all enemies · per · Blaze |
|---|
| Parameter | 25% | Ignite |
|---|
BaBattle Spirit
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG | 15 | Basic Attack · DMG · Basic Attack |
|---|
| DMG | 150% | Basic Attack · DMG · Basic Attack |
|---|
HeHeigetsu
Ability type / unlock: Type: Major
ViVitality
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | +35% | HP |
|---|
AmAmagoi
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| card | 1 | after · Shigure · Shunka |
|---|
OgOgi: Nagaruniji
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | Ogi: Nagaruniji · DMG |
|---|
| Parameter | 30% | Ogi: Nagaruniji · DMG |
|---|
KaKarin
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| hit | 1 | target enemy · each · Jakurei |
|---|
DeDefiance
Ability type / unlock: Awakening 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | 20% | when · if · Damage · DMG · ATK |
|---|
BlBloom of Life
Ability type / unlock: Awakening 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| second | 1 | Shigure · Shunka · Shugetsu |
|---|
BaBattle Will
Ability type / unlock: Awakening 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | +100 | HP · ATK · DEF |
|---|
| HP | +100 | HP · ATK · DEF |
|---|
| HP | +15% | HP · ATK · DEF |
|---|
ShShujitsu
Ability type / unlock: Awakening 4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 0.2% | per · up to · Hanami · ATK |
|---|
| Parameter | 30% | per · up to · Hanami · ATK |
|---|
| Parameter | 0.1% | per · up to · Tsukimi · DEF |
|---|
| Parameter | 30% | per · up to · Tsukimi · DEF |
|---|
DeDead Wall Draw
Ability type / unlock: Awakening 5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 4 | when |
|---|
LoLower Price Strategies
Ability type / unlock: Reso 1
AqAquatic Care
Ability type / unlock: Reso 4
AqAquatic Care +
Ability type / unlock: Reso 5
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.