Artifacts



Equipment options · Main stats · Team examples
For Sirene, compare Eye of Truth while keeping the recommended Phys DMG Bonus All DMG Bonus ASPD · Bloodsoul Recovery Crit DMG Crit Rate setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.


Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Ability type / unlock: Ultimate · Ultimate Cost: 0
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 1275.0% | ATK |
| Parameter | 6 | each · ATK |
| Parameter | 2 | each · ATK |
Ability type / unlock: Special
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 3 | ATK |
| ATK | 300.0% | ATK |
| DMG | 50.0% | each · DMG |
Ability type / unlock: Basic
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 300.0% | ATK |
Ability type / unlock: Talent
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | each · up to · DMG · HP |
| Parameter | 4 | each · up to · DMG · HP |
| Scaling / HP | 60.0% | each · up to · DMG · HP |
4/4/4 → 4/7/4 → 4/10/4
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.