
AFK Journey
Laios character profile
Character information
A -LevelWarriorDimensional
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
LiLiving Armor - Kensuke
Ability type / unlock: Unlocks at level 1 · Cooldown: - Range: 1 Tiles Initial Energy: 600
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Energy | 1 | Damage · ATK · Energy |
|---|
| Energy | 000 | Damage · ATK · Energy |
|---|
| Damage | 300% | Damage · ATK · Energy |
|---|
| Scaling / ATK | 30% | Damage · ATK · Energy |
|---|
| Energy | 25 | while · per · Energy |
|---|
| Damage | 250% | when · Damage · ATK · Energy |
|---|
| Scaling / ATK | 20% | when · Damage · ATK · Energy |
|---|
| Energy | 100 | when · Damage · ATK · Energy |
|---|
| Energy | 125 | per · Energy |
|---|
| Energy | 1 | when · ATK · Energy |
|---|
| Energy | 000 | when · ATK · Energy |
|---|
| ATK | 120 | ATK · Energy |
|---|
| Parameter | 10 | ATK · Energy |
|---|
| Parameter | 10s | ATK · Energy |
|---|
InIntimidate
Ability type / unlock: Unlocks at level 11 · Cooldown: 10 s Range: 1 Tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | adjacent |
|---|
| Parameter | 44% | adjacent · DEF |
|---|
| Parameter | 5% | adjacent · DEF |
|---|
| DEF | 3s | DEF |
|---|
| Parameter | 4 | if · after |
|---|
| Parameter | 1s | if · after |
|---|
DuDungeon Gourmet
Ability type / unlock: Unlocks at level 31 · Cooldown: 12 s Range: 1 Tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Energy | 250 | when · HP · Energy |
|---|
| HP | 500% | HP · Energy |
|---|
| HP | 500% | HP · ATK |
|---|
| Parameter | 2 | HP · ATK |
|---|
| ATK | 20% | HP · ATK |
|---|
| ATK | 5% | HP · ATK |
|---|
| Parameter | 8 | HP · ATK |
|---|
| Parameter | 0.5s | HP · ATK |
|---|
| DEF | 40% | per · HP · DEF |
|---|
| Parameter | 30 | per · HP · DEF |
|---|
| HP | 100% | per · HP · DEF |
|---|
| times | 3 | up to |
|---|
| Energy | 300 | if · Energy |
|---|
HeHero Focus
Ability type / unlock: Unlocks after reaching Legendary+ · Cooldown: - Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| ATK | 12% | ATK |
|---|
InIngredient Analysis
Ability type / unlock: Unlocks after reaching Mythic+ · Cooldown: - Range: Gloabl
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 30% | each · HP |
|---|
| Parameter | 1 | each |
|---|
EnEnhance Force
Ability type / unlock: Unlocks after reaching Supreme+ · Affects: Skill 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | 20% | if · per · each · HP |
|---|
| times | 3 | up to |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Formation is part of the build. Change positioning when the enemy threatens a fragile unit, and distinguish steady progression from specialised boss damage. Invest in upgrades that support your current team before spreading resources across many disconnected options.