
AFK Journey
Lumont character profile
Character information
S -LevelTankMauler1
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
LuLumont's Charge
Ability type / unlock: Unlocks at level 1 · Cooldown: 0 s Range: 8 tiles Initial Energy: 0
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 240% | when · each · Damage |
|---|
| Parameter | 3s | each · Damage |
|---|
ToTotem Power
Ability type / unlock: Unlocks at level 11 · Cooldown: 15s s Range: Global
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 450% | Damage · Shield |
|---|
| Damage | 12s | Damage · Shield |
|---|
| Parameter | 30% | adjacent · Shield |
|---|
| DEF | 2 | DEF |
|---|
| Parameter | 30% | DEF |
|---|
| Parameter | 7s | DEF |
|---|
WaWar Stomp
Ability type / unlock: Unlocks at level 31 · Cooldown: 6 s Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 240% | adjacent · Damage |
|---|
| Parameter | 1s | adjacent · Damage |
|---|
HeHero Focus
Ability type / unlock: Unlocks after reaching Legendary+ · Cooldown: - Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 6 | when |
|---|
| Parameter | 2 | when |
|---|
RaRage
Ability type / unlock: Unlocks after reaching Mythic+ · Cooldown: 0 s Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| times | 3 | after · Damage · HP |
|---|
| Scaling / HP | 40% | after · Damage · HP |
|---|
| Damage | 150% | after · Damage · HP · ATK |
|---|
| Parameter | 1 | after · Damage · HP · ATK |
|---|
| Parameter | 2 | after · Damage · HP · ATK |
|---|
| Parameter | 3 | after · Damage · HP · ATK |
|---|
| ATK | 25% | Damage · HP · ATK |
|---|
| ATK | 6s | Damage · ATK |
|---|
EnEnhance Force
Ability type / unlock: Unlocks after reaching Supreme+ · Affects: Skill 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / HP | 7% | while · per · HP |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Formation is part of the build. Change positioning when the enemy threatens a fragile unit, and distinguish steady progression from specialised boss damage. Invest in upgrades that support your current team before spreading resources across many disconnected options.