
AFK Journey
Nara character profile
Character information
S -LevelRogueGraveborn1
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
CrCrimson Vengeance
Ability type / unlock: Unlocks at level 1 · Cooldown: - Range: 1 Tiles Initial Energy: 750
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Energy | 750 | when · Energy |
|---|
| Damage | 320% | after · Damage |
|---|
| Damage | 35% | after · Damage |
|---|
| Parameter | 40% | if · Damage · HP |
|---|
| Damage | 560% | if · Damage · HP |
|---|
| Damage | 60% | if · Damage · HP |
|---|
| Parameter | 40% | HP |
|---|
PhPhantom Chains
Ability type / unlock: Unlocks at level 11 · Cooldown: 4 s Range: Global
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | 3.5% | up to · HP · ATK |
|---|
| HP | 0.5% | up to · HP · ATK |
|---|
| Scaling / ATK | 250% | up to · HP · ATK |
|---|
KiKiller Kick
Ability type / unlock: Unlocks at level 31 · Cooldown: 8 s Range: 1 Tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 130% | Damage |
|---|
| Damage | +15% | Damage |
|---|
| Parameter | 2s | Damage |
|---|
| Parameter | 3 | each · Damage |
|---|
| Damage | 80% | each · Damage |
|---|
| Damage | 8% | each · Damage |
|---|
HeHero Focus
Ability type / unlock: Unlocks after reaching Legendary+ · Cooldown: - Range: 1 tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| ATK | 10% | ATK |
|---|
| Parameter | 15% | after · ATK |
|---|
EeEerie Execution
Ability type / unlock: Unlocks after reaching Mythic+ · Cooldown: - Range: 1 Tile
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 2 | all enemies · after · Damage · HP |
|---|
| Scaling / HP | 8% | all enemies · Damage · HP |
|---|
| Scaling / HP | 8% | all allies · HP |
|---|
| Scaling / ATK | 600% | Damage · Healing · ATK |
|---|
EnEnhance Force
Ability type / unlock: Unlocks after reaching Supreme+ · Affects: Ultimate
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Energy | 250 | after · Energy |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Formation is part of the build. Change positioning when the enemy threatens a fragile unit, and distinguish steady progression from specialised boss damage. Invest in upgrades that support your current team before spreading resources across many disconnected options.