GachaBuilds
Antal
Arknights: Endfield

Antal build

Equipment options · Main stats · Team examples

Your build plan

For Antal, compare Detonation Unit while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Detonation Unit
Detonation Unit(P 0 )
Stanza of Memorials
Stanza of Memorials(P 5 )
OBJ Arts Identifier
OBJ Arts Identifier(P 5 )

Gear sets

Eternal Xiranite
Eternal Xiranite

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Exchange Current

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4up to · DMG · Basic Attack
Parameter15per

Specified Research Subject

EMP Test Site

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy1DMG · Energy

Overclocked Moment

Experimental Arts Unit

Pun-isher Studies

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter14per
Parameter18%per

Improviser

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP72after · + Strength×0.6 · 108 + Strength×0.9 · DMG · HP
Parameter0.6after · 72 + Strength× · 108 + Strength×0.9 · DMG · HP
Parameter10872 + Strength×0.6 · + Strength×0.9 · DMG · HP
Parameter0.972 + Strength×0.6 · 108 + Strength× · DMG · HP
time1per · each · HP
Parameter30sper · each · HP

Subconscious Act

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Physical DMG30%self · 27 + Strength×0.23 · Physical DMG · DMG · HP
Parameter27self · + Strength×0.23 · 45 + Strength×0.38 · Physical DMG · DMG · HP
Parameter0.23self · 27 + Strength× · 45 + Strength×0.38 · Physical DMG · DMG · HP
Parameter45self · 27 + Strength×0.23 · + Strength×0.38 · Physical DMG · DMG · HP
Parameter0.38self · 27 + Strength×0.23 · 45 + Strength× · Physical DMG · DMG · HP

Arts Talent

Ability type / unlock: Potential 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
times1.1

Improved Automation

Ability type / unlock: Potential 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Cost-10%Energy

Applied Originium Theory

Ability type / unlock: Potential 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15when

Granny's Reminder

Ability type / unlock: Potential 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP+10HP
HP+10%HP

High Specs Tech Tester

Ability type / unlock: Potential 5

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 1

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