GachaBuilds
Mizusumi Aya
Etheria: Restart

Mizusumi Aya build

Equipment options · Main stats · Team examples

Your build plan

For Mizusumi Aya, compare Codex of Magic while keeping the recommended HP% · HP% · HP% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

6 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Codex of Magic
Codex of Magic
Gigabyte
Gigabyte
Artisan
Artisan

PVP Shells

Reaper Steps
Reaper Steps
Codex of Magic
Codex of Magic
Alicorn
Alicorn

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1HP%Generic Stats:
Main Stat 2HP%Generic Stats:
Main Stat 3HP%Generic Stats:
Slot 1HP% = DEF% > HP = DEFGeneric Shell Passives:
Slot 2SPDGeneric Shell Passives:
Slot 3Synergy > Damage ReductionGeneric Shell Passives:
Slot 1HP%PVP Shell Passives:
Slot 2SPD>=Eff ResPVP Shell Passives:
Slot 3Insight>=Shadowguard>=DauntlessPVP Shell Passives:
Substats

Speed, HP%

Character information

SSRHollowDoki EntertainmentResonant Sound

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Echoing Currents

Ability type / unlock: Cooldown: - Tags: Single DMG, CD Reduction-

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage240%Damage
Parameter25%after
turns1after

Whirling Vortex

Ability type / unlock: Cooldown: - Tags: PASSIVE, Purify, AoE Heal

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2all allies · if · each · at the start
Scaling / HP15%if · HP
Parameter10%if · HP

Sound Guide

Ability type / unlock: Cooldown: 4 Tags: Turn Meter+, CD Reduction

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter40%all allies
turns1all allies
turns2when
Parameter80%if

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Healing+10%Healing

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Effect RES+12%Effect RES

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 16076 11061 + 5015
DEF 977 752 + 225
ATK 1181 869 + 312
CRIT Rate 10 % 10 % + 0 %
CRIT DMG 150 % 150 % + 0 %

Investment & configurations

Shell matrix · Codex of Magic

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ] > Strive [ 8 / 8 ]

Shell matrix · Codex of Magic

Slot 3 : Swiftsmite [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · Gigabyte

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]

Shell matrix · Gigabyte

Slot 2 : Strive [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Gigabyte

Slot 3 : Evolguard [ 6 / 6 ] > Etherplague [ 6 / 6 ]

Shell matrix · Artisan

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]

Shell matrix · Artisan

Slot 2 : Strive [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Artisan

Slot 3 : Colossguard [ 6 / 6 ]

Shell matrix · Reaper Steps

Slot 1 : Bloodbath [ 12 / 12 ]

Shell matrix · Reaper Steps

Slot 2 : Strive [ 8 / 8 ]

Shell matrix · Reaper Steps

Slot 3 : Swiftsmite [ 6 / 6 ] > Evolguard [ 6 / 6 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ]

GACHABUILDS

Test your setup

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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