GachaBuilds
Veronika
Etheria: Restart

Veronika build

Equipment options · Main stats · Team examples

Your build plan

For Veronika, compare Codex of Magic while keeping the recommended HP% · HP%, Effect ACC · Effect ACC setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

6 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Codex of Magic
Codex of Magic
Halloween
Halloween
Jackal Guard
Jackal Guard

PVP Shells

Halloween
Halloween
Lighthouse
Lighthouse
Codex of Magic
Codex of Magic

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1HP%Generic Stats:
Main Stat 2HP%, Effect ACCGeneric Stats:
Main Stat 3Effect ACCGeneric Stats:
Slot 1HP%Generic Shell Passives:
Slot 2SPDGeneric Shell Passives:
Slot 3Insight>Damage ReductionGeneric Shell Passives:
Slot 1HP%PVP Shell Passives:
Slot 2SPDPVP Shell Passives:
Slot 3Gaze>Damage ReductionPVP Shell Passives:
Substats

Speed, Effect ACC, HP%

Character information

SSRReasonHydra BankCrimson Duchess

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Shadow Thorn

Ability type / unlock: Cooldown: 0 Tags: ATK-, Single DMG

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage240% ATK- · Damage · ATK
Parameter40% ATK- · Damage · ATK
turns2 ATK- · Damage · ATK
turn60%per · after
time1per · after

Soul Bloom

Ability type / unlock: Cooldown: 3 Tags: AoE, Shield

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / HP13%all enemies · all allies · Shield · Shield · HP
Parameter2all enemies · all allies · Shield · Shield · HP
Scaling / HP24%all allies · Shield · Shield · HP

Spirit Circle

Ability type / unlock: Cooldown: 4 Tags: Buff Steal, Buff, Soul Ward

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage420%Damage
Parameter100%Damage
Parameter100%all allies · Soul Ward · Damage
turn1all allies · Soul Ward

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Shield8%Shield

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 17749 12399 + 5350
DEF 969 745 + 224
ATK 1118 812 + 306
CRIT Rate 10 % 10 % + 0 %
CRIT DMG 150 % 150 % + 0 %

Investment & configurations

Shell matrix · Codex of Magic

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ] > Strive [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Codex of Magic

Slot 3 : Swiftsmite [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · Halloween

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]

Shell matrix · Halloween

Slot 2 : Bulwark [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Halloween

Slot 3 : Etherplague [ 6 / 6 ]

Shell matrix · Jackal Guard

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Bulwark [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Jackal Guard

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Halloween

Slot 1 : Bloodbath [ 12 / 12 ]

Shell matrix · Halloween

Slot 2 : Bulwark [ 8 / 8 ]

Shell matrix · Lighthouse

Slot 1 : Bloodbath [ 12 / 12 ]

Shell matrix · Lighthouse

Slot 2 : Swiftrush [ 8 / 12 ] > Bulwark [ 8 / 8 ]

Shell matrix · Lighthouse

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Codex of Magic

Slot 1 : Bloodbath [ 12 / 12 ] > Swiftrush [ 12 / 12 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ]

Shell matrix · Codex of Magic

Slot 3 : Swiftsmite [ 6 / 6 ]

GACHABUILDS

Test your setup

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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