GachaBuilds
Ganyu
Genshin Impact

Ganyu build

Equipment options · Main stats · Team examples

Your build plan

For Ganyu, compare 4pc Blizzard Strayer while keeping the recommended EM (Melt) > ATK% · Cryo DMG Bonus · CRIT / ATK%* setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

51 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Artifact sets

4pc Blizzard Strayer
4pc Blizzard Strayer
4pc Marechaussee Hunter  (MH)
4pc Marechaussee Hunter (MH)
4pc Wanderer’s Troupe  (WT)
4pc Wanderer’s Troupe (WT)
4pc Shimenawa’s Reminiscence  (Shimenawa)
4pc Shimenawa’s Reminiscence (Shimenawa)
+5 options
4pc Unfinished Reverie  (UR)
4pc Unfinished Reverie (UR)
4pc Noblesse Oblige  (Noblesse)
4pc Noblesse Oblige (Noblesse)
4pc Scroll of the Hero of Cinder City  (Scroll)
4pc Scroll of the Hero of Cinder City (Scroll)
4pc Emblem of Severed Fate  (Emblem)
4pc Emblem of Severed Fate (Emblem)
2pc Mixed Sets
2pc Mixed Sets

Weapons

The First Great Magic
The First Great Magic
Aqua Simulacra
Aqua Simulacra
Polar Star
Polar Star
Thundering Pulse
Thundering Pulse
+38 options
Astral Vulture’s Crimson Plumage
Astral Vulture’s Crimson Plumage
Amos’ Bow
Amos’ Bow
The Daybreak Chronicles
The Daybreak Chronicles
Prototype Crescent
Prototype Crescent
Song of Stillness
Song of Stillness
Range Gauge
Range Gauge
Scion of the Blazing Sun
Scion of the Blazing Sun
Chainbreaker
Chainbreaker
Flower-Wreathed Feather
Flower-Wreathed Feather
The Viridescent Hunt
The Viridescent Hunt
Astral Vulture’s Crimson Plumage
Astral Vulture’s Crimson Plumage
Hunter’s Path
Hunter’s Path
The First Great Magic
The First Great Magic
Aqua Simulacra
Aqua Simulacra
Amos’ Bow
Amos’ Bow
Thundering Pulse
Thundering Pulse
Polar Star
Polar Star
Skyward Harp
Skyward Harp
Prototype Crescent
Prototype Crescent
Hamayumi
Hamayumi
Flower-Wreathed Feather
Flower-Wreathed Feather
Chainbreaker
Chainbreaker
Scion of the Blazing Sun
Scion of the Blazing Sun
The Viridescent Hunt
The Viridescent Hunt
The First Great Magic
The First Great Magic
Polar Star
Polar Star
Thundering Pulse
Thundering Pulse
Aqua Simulacra
Aqua Simulacra
Amos’ Bow
Amos’ Bow
The Daybreak Chronicles
The Daybreak Chronicles
Elegy for the End
Elegy for the End
Song of Stillness
Song of Stillness
Alley Hunter
Alley Hunter
Fading Twilight
Fading Twilight
Chainbreaker
Chainbreaker
The Viridescent Hunt
The Viridescent Hunt
Mouun’s Moon
Mouun’s Moon
Favonius Warbow
Favonius Warbow

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

SandsEM (Melt) > ATK%General
GobletCryo DMG BonusGeneral
CircletCRIT / ATK%*General

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Liutian Archery

Liutian Archery

Ability type / unlock: Normal Attack · Level 10

Displayed stats
  • 1-Hit DMG 62.7%
  • 2-Hit DMG 70.4%
  • 3-Hit DMG 89.9%
  • 4-Hit DMG 89.9%
  • 5-Hit DMG 95.4%
  • 6-Hit DMG 113.9%
  • Aimed Shot 86.7%
  • Aimed Shot Charge Level 1 223%
  • Frostflake Arrow DMG 230%
  • Frostflake Arrow Bloom DMG 392%
  • Plunge DMG 112.3%
  • Low/High Plunge DMG 225%/281%
Trail of the Qilin

Trail of the Qilin

Ability type / unlock: Elemental Skill · Level 10

Displayed stats
  • Inherited HP 216%
  • Skill DMG 238%
  • Duration 6.0s
  • CD 10.0s
Celestial Shower

Celestial Shower

Ability type / unlock: Elemental Burst · Level 10

Displayed stats
  • Ice Shard DMG 126%
  • Duration 15.0s
  • CD 15.0s
  • Energy Cost 60
Preserved for the Hunt

Preserved for the Hunt

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15%when
Undivided Heart

Undivided Heart

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter20%CRIT Rate
Parameter5sCRIT Rate
Harmony Between Heaven and Earth

Harmony Between Heaven and Earth

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
DMG Bonus20%DMG · DMG Bonus
Dew-Drinker

Dew-Drinker

Ability type / unlock: Constellation · C1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Charge2on hit · Charge
Parameter15%on hit · Charge
Parameter6son hit · Charge
Energy2Energy
Charge2self · if · per · Charge
The Auspicious

The Auspicious

Ability type / unlock: Constellation · C2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Charge1Charge
Cloud-Strider

Cloud-Strider

Ability type / unlock: Constellation · C3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Westward Sojourn

Westward Sojourn

Ability type / unlock: Constellation · C4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
DMG Taken5%maximum · up to · DMG · DMG Taken
Parameter5%maximum · up to · DMG · DMG Taken
Parameter3smaximum · up to · DMG · DMG Taken
Parameter25%maximum · up to · DMG · DMG Taken
Parameter3safter
The Merciful

The Merciful

Ability type / unlock: Constellation · C5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
The Clement

The Clement

Ability type / unlock: Constellation · C6

Displayed stats

Level 90/90

Base HP 9,797
Base ATK 335
Base DEF 630
CRIT DMG 38.4%

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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