For Hydro Traveler, compare 4pc Marechaussee Hunter while keeping the recommended ATK% / Elemental Mastery* · Hydro DMG Bonus · CRIT setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Equipment options
34 options
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.
Artifact sets
4pc Marechaussee HunterBuilds
4pc Golden TroupeBuilds
4pc Nymph’s DreamBuilds
2pc Mixed SetsBuilds
+10 options
4pc Thundersoother, 4pc LavawalkerBuilds
4pc Blizzard StrayerBuilds
4pc InstructorBuilds
4pc Noblesse ObligeBuilds
4pc Deepwood MemoriesBuilds
4pc Tenacity of the MillelithBuilds
4pc Flower of Paradise LostBuilds
4pc Gilded DreamsBuilds
2pc EM + 2pc EMBuilds
4pc Deepwood MemoriesBuilds
Weapons
Splendor of Tranquil WatersBuilds
Uraku MisugiriBuilds
Primordial Jade CutterBuilds
Other CRIT 5-Star SwordsBuilds
+16 options
Wolf-FangBuilds
Sacrificial SwordBuilds
Amenoma KageuchiBuilds
Finale of the DeepBuilds
Lion’s RoarBuilds
Fleuve Cendre Ferryman, Festering DesireBuilds
Favonius SwordBuilds
Freedom-SwornBuilds
Fleuve Cendre Ferryman, Festering DesireBuilds
Amenoma KageuchiBuilds
Sacrificial SwordBuilds
Key of Khaj-NisutBuilds
Freedom-SwornBuilds
Xiphos’ MoonlightBuilds
Other EM SwordsBuilds
Sacrificial SwordBuilds
Main stats
Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
SandsEnergy Recharge or Elemental Mastery EMBuilds
GobletElemental MasteryBuilds
CircletElemental MasteryBuilds
Team examples
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.