PVE Cubes





Equipment options · Main stats · Team examples
For Emma: Tactical Upgrade, compare Bastion Cube while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.








Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Ability type / unlock: Minigun · Mode: Normal Ammo: 300 Reload: 2.5 s
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / ATK | 5.57% | Damage · ATK |
| Damage | 200% | when · Damage |
Ability type / unlock: Passive · Cooldown: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 1 | Damage |
| Damage | 3.9% | Damage |
| Parameter | 10 | Damage |
| Parameter | 1 | all enemies |
| Parameter | 2 | all enemies · HP |
| Scaling / HP | 2.32% | HP |
| HP | 1 | HP |
| Parameter | 10 | HP |
| Parameter | 2 | all allies |
| Parameter | 30 | all allies |
Ability type / unlock: Passive · Cooldown: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | all allies |
| Damage | 23.51% | Damage |
| Parameter | 2 | all allies |
| Damage | 2.32% | Damage |
| Damage | 30.97% | Damage |
| Damage | 3.09% | Damage |
| Parameter | 3 | self |
| Parameter | 4 | self |
Ability type / unlock: Active · Cooldown: 20 s
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / ATK | 40.07% | ATK |
| ATK | 10 | ATK |
| Parameter | 10 | Damage |
| Damage | 1 | Damage |
| Parameter | 100% | Damage |
| Parameter | 1 | all enemies · HP |
| Parameter | 2 | all enemies · HP |
| HP | 29.04% | all enemies · HP |
| Parameter | 2 | all allies |
PVE investment 4/4/4 → 7/7/7 → 7/10/10 (→ 10/10/10 )
PVP investment 4/4/4
Ideal 4x Elemental Damage 4x ATK 4x Max Ammo
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.