GachaBuilds
Luka
Honkai: Star Rail

Luka build

Equipment options · Main stats · Team examples

Your build plan

For Luka, compare Lies Dance on the Breeze while keeping the recommended Effect HIT Rate > ATK% · Speed · Physical DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

15 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

Lies Dance on the Breeze
Lies Dance on the Breeze(S 1 )
Patience Is All You Need
Patience Is All You Need(S 1 )
Good Night and Sleep Well
Good Night and Sleep Well(S 5 )
Eyes of the Prey
Eyes of the Prey(S 5 )
+1 options
Resolution Shines As Pearls of Sweat
Resolution Shines As Pearls of Sweat(S 5 )

Relic sets

Prisoner in Deep Confinement
Prisoner in Deep Confinement( 4 -PC)
Thief of Shooting Meteor
Thief of Shooting Meteor( 4 -PC)
Champion of Streetwise Boxing
Champion of Streetwise Boxing( 4 -PC)
Prisoner in Deep Confinement
Prisoner in Deep Confinement( 2 -PC)
+1 options
Pioneer Diver of Dead Waters
Pioneer Diver of Dead Waters( 2 -PC)

Planar ornaments

Revelry by the Sea
Revelry by the Sea( 2 -PC)
Talia: Kingdom of Banditry
Talia: Kingdom of Banditry( 2 -PC)
Firmament Frontline: Glamoth
Firmament Frontline: Glamoth( 2 -PC)
Pan-Cosmic Commercial Enterprise
Pan-Cosmic Commercial Enterprise( 2 -PC)
+1 options
Space Sealing Station
Space Sealing Station( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyEffect HIT Rate > ATK%
FeetSpeed
Planar SpherePhysical DMG > ATK%
Link RopeBreak Effect >= ATK%
Substats

SPD (breakpoint) = EHR (until cap) > Break Effect >= ATK%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Skill > Talent > Ultimate > Basic
Major Traces priority: Cycle Breaking (A4) > Kinetic Overload (A2) > Crush Fighting Will (A6)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Direct Punch

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%Physical DMG · DMG · ATK

Sky-Shatter Fist

Ability type / unlock: Single Target · Energy gain: 20 Break: 20

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
stacks2
hits3each · Physical DMG · DMG · ATK
Scaling / ATK10%each · Physical DMG · DMG · ATK
hit1per · Physical DMG · DMG · ATK
Scaling / ATK40%per · Physical DMG · DMG · ATK

Lacerating Fist

Ability type / unlock: Single Target · Energy gain: 30 Break: 20

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK60%Physical DMG · DMG · ATK
Parameter100%Bleed
turn3Bleed
Scaling / HP24%while · each · at the start · HP
Scaling / ATK130%DMG · ATK

Coup de Grâce

Ability type / unlock: Single Target | 130 energy cost · Energy gain: 5 Break: 30

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
stack2DMG
Parameter100%DMG
Parameter12%DMG
turn3DMG
Scaling / ATK198%Physical DMG · DMG · ATK

Flying Sparks

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
stack1up to · after · ATK
stacks4up to · ATK
Parameter2when · ATK
time1per · DMG · Bleed
Parameter68%DMG · Bleed
stack1at the start

Anticipator

Ability type / unlock: Energy gain: 0 Break: 20

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / ATK50%upon entering · Physical DMG · DMG · ATK
Parameter100%Physical DMG · DMG · ATK

Kinetic Overload

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when

Cycle Braking

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy3Energy

Crush Fighting Will

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%when · ATK
Parameter1when · ATK

Fighting Endlessly

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%target enemy · when · if · DMG
turn2target enemy · when · if · DMG

The Enemy is Weak, I am Strong

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stack1if

Born for the Ring

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to

Never Turning Back

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK5%up to · ATK
time4up to · ATK

The Spirit of Wildfire

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

A Champion's Applause

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
time1per · DMG · ATK · Bleed
Parameter8%per · DMG · Bleed

Displayed stats

Level 80

HP 917
ATK 582
DEF 485
Speed 103
GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.4

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