GachaBuilds
Sparkle
Honkai: Star Rail

Sparkle build

Equipment options · Main stats · Team examples

Your build plan

For Sparkle, compare A Grounded Ascent while keeping the recommended CRIT DMG · Speed · HP% >= DEF% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

10 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

A Grounded Ascent
A Grounded Ascent(S 1 )
Earthly Escapade
Earthly Escapade(S 1 )
Dance! Dance! Dance!
Dance! Dance! Dance!(S 5 )
But the Battle Isn't Over
But the Battle Isn't Over(S 1 )

Relic sets

Sacerdos' Relived Ordeal
Sacerdos' Relived Ordeal( 4 -PC)
Eagle of Twilight Line
Eagle of Twilight Line( 4 -PC)
Messenger Traversing Hackerspace
Messenger Traversing Hackerspace( 2 -PC)

Planar ornaments

Lushaka, the Sunken Seas
Lushaka, the Sunken Seas( 2 -PC)
Broken Keel
Broken Keel( 2 -PC)
Penacony, Land of the Dreams
Penacony, Land of the Dreams( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyCRIT DMG
FeetSpeed
Planar SphereHP% >= DEF%
Link RopeEnergy Regen Rate
Substats

SPD (Until breakpoint OR as much as possible) > CRIT DMG% > HP = DEF = EFF RES% (30% if using Broken Keel)

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Skill > Ultimate = Talent > Basic
Major Traces priority: Artificial Flower (A4) > Nocturne (A6) > Almanac (A2)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Monodrama

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%Quantum DMG · DMG · ATK

Dreamdiver

Ability type / unlock: Support · Energy gain: 30 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter12%DMG · CRIT DMG
CRIT DMG27%DMG · CRIT DMG
turn2DMG · CRIT DMG

The Hero with a Thousand Faces

Ability type / unlock: Support | 110 energy cost · Energy gain: 5 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
points10if · up to
Parameter3.6%per · each · DMG
turn3per

Red Herring

Ability type / unlock: Support · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter2while
Parameter1when · each · DMG · DMG Taken
stack1all enemies · when · each · DMG · DMG Taken
Parameter2%all enemies · each · DMG · DMG Taken
turn2up to
time3up to

Unreliable Narrator

Ability type / unlock: Support · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
seconds20all allies
Parameter3Energy
Energy20Energy

Almanac

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy10ATK · Energy
Energy1DMG · CRIT DMG · Energy

Artificial Flower

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3if

Nocturne

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK45%all allies · ATK
Parameter10%DMG · CRIT DMG · RES PEN

Suspension of Disbelief

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter40%ATK
Parameter15%when
turn2when

Purely Fictitious

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF10%each · DEF

Pipedream

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Life Is a Gamble

Ability type / unlock: Eidolon 4

Parallax Truth

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to

Narrative Polysemy

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter30%DMG · CRIT DMG

Displayed stats

Level 80

HP 1397
ATK 523
DEF 485
Speed 101

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.0

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