GachaBuilds
Mydei
Honkai: Star Rail

Mydei build

Equipment options · Main stats · Team examples

Your build plan

For Mydei, compare Flame of Blood, Blaze My Path while keeping the recommended HP% = CRIT DMG · Speed > HP% · HP% >= Imaginary DMG setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

10 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

Flame of Blood, Blaze My Path
Flame of Blood, Blaze My Path(S 1 )
The Unreachable Side
The Unreachable Side(S 1 )
A Secret Vow
A Secret Vow(S 5 )
Ninja Record: Sound Hunt
Ninja Record: Sound Hunt(S 5 )
+1 options
Flames Afar
Flames Afar(S 5 )

Relic sets

Scholar Lost in Erudition
Scholar Lost in Erudition( 4 -PC)
Longevous Disciple
Longevous Disciple( 4 -PC)
Scholar Lost in Erudition
Scholar Lost in Erudition( 2 -PC)

Planar ornaments

Bone Collection's Serene Demesne
Bone Collection's Serene Demesne( 2 -PC)
Rutilant Arena
Rutilant Arena( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyHP% = CRIT DMG
FeetSpeed > HP%
Planar SphereHP% >= Imaginary DMG
Link RopeHP%
Substats

HP% (Best until 8k then equal) >= CRIT Rate/CRIT DMG

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Skill > Ultimate > Talent > Basic
Major Traces priority: Earth and Water (A2) > Bloodied Chiton (A6) > Thirty Tyrants (A4)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Vow of Voyage

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / HP25%Imaginary DMG · DMG · HP

Deaths are Legion, Regrets are None

Ability type / unlock: Blast · Energy gain: 30 Break: 20 + 10 adjacent

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / HP50%HP
Scaling / HP45%Imaginary DMG · DMG · HP
Scaling / HP25%adjacent · Imaginary DMG · DMG · HP
HP1if · HP

Kingslayer Be King

Ability type / unlock: Blast · Energy gain: 30 Break: 20 + 10 adjacent

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / HP35%HP
Scaling / HP55%adjacent · Imaginary DMG · DMG · HP
Scaling / HP33%adjacent · Imaginary DMG · DMG · HP
HP1if · HP

Godslayer Be God

Ability type / unlock: Blast · Energy gain: 10 Break: 30 + 20 adjacent

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
point150Charge
Scaling / HP140%adjacent · Imaginary DMG · DMG · HP
Scaling / HP84%adjacent · Imaginary DMG · DMG · HP

Throne of Bones

Ability type / unlock: Blast | 160 energy cost · Energy gain: 5 Break: 20 + 20 adjacent

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / HP15%HP · Charge
Charge20HP · Charge
Scaling / HP96%Imaginary DMG · DMG · HP
Scaling / HP60%adjacent · Imaginary DMG · DMG · HP
turn2adjacent

Blood for Blood

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / HP1%each · up to · HP · Charge
point1each · up to · HP · Charge
points200each · up to · HP · Charge
Charge100when · each · HP · Charge
points100when · each · HP · Charge
Scaling / HP15%each · HP · Charge
Parameter100%HP
Scaling / HP50%while · HP · DEF
DEF0HP · DEF
points150when · each · at the start · Charge
Parameter1when · each · Charge
Scaling / HP50%HP · Charge

Cage of Broken Lance

Ability type / unlock: Impair · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
second10after · Daze
Scaling / HP80%all enemies · when · if · Imaginary DMG · DMG · HP
turn1all enemies · Imaginary DMG · DMG · HP
point50Charge

Earth and Water

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
time3per

Thirty Tyrants

Bloodied Chiton

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP4000when · if · CRIT Rate · HP · Charge
HP100when · if · DMG · CRIT Rate · HP
Charge1.2%if · DMG · CRIT Rate · Healing
Parameter2.5%DMG · CRIT Rate · Healing
Parameter0.75%DMG · Healing · Charge
HP4000up to · HP

Frost Hones Spine of Steel

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter30%DMG

Strife Beholds Cry of Dead

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / DEF15%DMG · DEF
Healing40%after · Healing · Charge
point40Charge

Honor Exalts Feast of Faith

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Siren Jolts the Laconic Lion

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT DMG30%while · after · DMG · CRIT DMG · HP
Scaling / HP10%while · after · DMG · CRIT DMG · HP

War Chisels Flesh of Flame

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to

Legacy Scales Mound of Blood

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
point100Charge

Displayed stats

Level 80

HP 1552
ATK 426
DEF 194
Speed 95

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.1

More characters