GachaBuilds
Topaz & Numby
Honkai: Star Rail

Topaz & Numby build

Equipment options · Main stats · Team examples

Your build plan

For Topaz & Numby, compare Worrisome, Blissful while keeping the recommended CRIT Rate >= CRIT DMG · Speed > ATK% · Fire DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

12 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

Worrisome, Blissful
Worrisome, Blissful(S 1 )
Swordplay
Swordplay(S 5 )
Cruising in the Stellar Sea
Cruising in the Stellar Sea(S 5 )
Only Silence Remains
Only Silence Remains(S 5 )
+1 options
Final Victor
Final Victor(S 5 )

Relic sets

The Ashblazing Grand Duke
The Ashblazing Grand Duke( 4 -PC)
Pioneer Diver of Dead Waters
Pioneer Diver of Dead Waters( 4 -PC)
The Ashblazing Grand Duke
The Ashblazing Grand Duke( 2 -PC)

Planar ornaments

Duran, Dynasty of Running Wolves
Duran, Dynasty of Running Wolves( 2 -PC)
The Wondrous BananAmusement Park
The Wondrous BananAmusement Park( 2 -PC)
Izumo Gensei and Takama Divine Realm
Izumo Gensei and Takama Divine Realm( 2 -PC)
Inert Salsotto
Inert Salsotto( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyCRIT Rate >= CRIT DMG
FeetSpeed > ATK%
Planar SphereFire DMG > ATK%
Link RopeATK%
Substats

SPD (breakpoint) > CRIT RATE = CRIT DMG > ATK%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Skill >= Talent > Ultimate > Basic
Major Traces priority: Overdraft (A2) > Stonks Market (A6) > Financial Turmoil (A4)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Deficit...

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%Fire DMG · DMG · ATK

Difficulty Paying?

Ability type / unlock: Single Target · Energy gain: 30 Break: 20

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter25%target enemy · DMG
Scaling / ATK75%Fire DMG · DMG · ATK

Turn a Profit!

Ability type / unlock: Enhance | 130 energy cost · Energy gain: 5 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
CRIT DMG75%DMG · CRIT DMG
Parameter12.5%DMG · CRIT DMG
Parameter50%ATK
Parameter2after

Trotter Market!?

Ability type / unlock: Single Target · Energy gain: 5 Break: 20

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK75%Fire DMG · DMG · ATK

Explicit Subsidy

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy60after · Energy
Parameter10000per · maximum

Overdraft

Financial Turmoil

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%DMG

Stonks Market

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy10while · after · Energy

Future Market

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter25%up to · DMG · CRIT DMG
time2up to · DMG · CRIT DMG

Bona Fide Acquisition

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy5after · Energy

Seize the Big and Free the Small

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Agile Operation

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%after

Inflationary Demand

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to

Incentive Mechanism

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · RES PEN
Parameter10%when · RES PEN

Displayed stats

Level 80

HP 931
ATK 620
DEF 412
Speed 110

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.0

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