Light Cones




Equipment options · Main stats · Team examples
For Hyacine, compare Long May Rainbows Adorn the Sky while keeping the recommended Outgoing Healing > HP% · Speed · HP% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.







Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
SPD to 200 or more > HP% > CRIT DMG >= Effect RES
Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Ability type / unlock: Single Target · Energy gain: 20 Break: 10
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / HP | 25% | Wind DMG · DMG · HP |
Ability type / unlock: Restore · Energy gain: 30 Break: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / HP | 4% | all allies · HP |
| HP | 40 | all allies · HP |
| Scaling / HP | 5% | all allies · HP |
| HP | 50 | all allies · HP |
Ability type / unlock: Support | 140 energy cost · Energy gain: 5 Break: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / HP | 5% | all allies · HP |
| HP | 50 | all allies · HP |
| Scaling / HP | 6% | all allies · HP |
| HP | 60 | all allies · HP |
| turn | 3 | after |
| turn | 1 | each |
| Parameter | 15% | all allies · when · after · HP |
| Parameter | 150 | all allies · when · after · HP |
Ability type / unlock: Enhance · Energy gain: 0 Break: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / HP | 50% | HP |
| DMG | 40% | when · DMG · Healing |
| turn | 2 | when · DMG · Healing |
| time | 3 | up to |
Ability type / unlock: Energy gain: 0 Break: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / HP | 30% | all allies · at the start · HP |
| HP | 600 | all allies · at the start · HP |
| HP | 20% | all allies · HP |
| turn | 2 | all allies · HP |
Ability type / unlock: AoE · Energy gain: 5 Break: 10
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 10% | all enemies · Wind DMG · DMG · Healing |
| Parameter | 50% | Healing |
Ability type / unlock: Restore · Energy gain: 0 Break: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / HP | 4% | if · HP |
| Scaling / HP | 1% | at the start · HP |
| HP | 10 | after · at the start · HP |
| Parameter | 1 | while · after |
| Scaling / HP | 1% | Healing · HP |
| HP | 10 | HP |
| turn | 1 | after |
Ability type / unlock: Support · Energy gain: 0 Break: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Lv. 1
| Parameter | Value | Condition markers |
|---|---|---|
| Energy | 15 | when · Energy |
| Energy | 30 | when · Energy |
Ability type / unlock: Support · Energy gain: 0 Break: 5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| CRIT Rate | 100% | CRIT Rate |
| Parameter | 50% | when · Healing · HP |
| Healing | 25% | Healing · HP |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Effect RES | 50% | Effect RES |
| Parameter | 1 | when |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 200 | when · HP |
| HP | 20% | when · HP |
| Parameter | 1 | Healing |
| Healing | 1% | Healing |
| Parameter | 200 | up to |
Ability type / unlock: Eidolon 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 50% | when · after · HP |
| Scaling / HP | 8% | after · HP |
Ability type / unlock: Eidolon 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 30% | when · HP |
| turn | 2 | when · HP |
Ability type / unlock: Eidolon 3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +2 | maximum · up to |
| Parameter | +1 | maximum · up to |
Ability type / unlock: Eidolon 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | DMG · CRIT DMG |
| CRIT DMG | 2% | DMG · CRIT DMG |
Ability type / unlock: Eidolon 5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +2 | maximum · up to |
| Parameter | +1 | maximum · up to |
Ability type / unlock: Eidolon 6
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 12% | Healing |
| RES PEN | 20% | when · RES PEN |
Level 80
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.