![[Edgar Family Chief Butler] Ryoshu](/assets/media/afb6c790afdade9ca5f39e57.webp)
Limbus Company
[Edgar Family Chief Butler] Ryoshu character profile
Character information
000Ryoshu18/April/2024
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
ReReceiving Arts 1: The Hunt
Ability type / unlock: Skill 1 · Attack Type: Slash Skill Power: 3 No. of Coins: 2 Coin Power: 4 Offense Level: 62 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Speed | +1 | if · on hit · on use · On Use · On Hit · Speed · Poise |
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| Speed | 2 | if · on hit · on use · On Use · On Hit · Speed · Poise |
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| Parameter | 3 | if · on hit · on use · On Use · On Hit · Speed · Poise |
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| Poise | +2 | if · on hit · on use · On Use · On Hit · Speed · Poise |
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| Poise | 1 | if · on hit · on use · On Use · On Hit · Speed · Poise |
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| Poise | 2 | if · on hit · on use · On Use · On Hit · Speed · Poise |
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| Parameter | 2 | if · on hit · on use · On Use · On Hit · Poise |
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ReReceiving Arts 7: Capture
Ability type / unlock: Skill 2 · Attack Type: Slash Skill Power: 4 No. of Coins: 2 Coin Power: 6 Offense Level: 63 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Speed | +1 | self · if · combat start · Combat Start · ATK · Speed · Poise |
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| Speed | 2 | self · if · combat start · Combat Start · ATK · Speed · Poise |
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| Parameter | 3 | self · if · on hit · combat start · Combat Start · On Hit · ATK · Speed · Poise |
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| Poise | 6 | self · if · on hit · combat start · Combat Start · On Hit · On Crit · ATK · Speed · Poise |
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| ATK | +2 | self · if · on hit · combat start · Combat Start · On Hit · On Crit · ATK · Speed · Poise |
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| Parameter | 1 | self · if · on hit · combat start · Combat Start · On Hit · On Crit · ATK · Poise |
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| Poise | 3 | self · on hit · combat start · Combat Start · On Hit · On Crit · ATK · Poise |
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| Parameter | 1 | self · on hit · On Hit · On Crit · ATK · Poise |
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| Parameter | 2 | on hit · On Hit |
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ReReceiving Arts 2: S.Y.N.C.
Ability type / unlock: Skill 3 · Attack Type: Slash Skill Power: 4 No. of Coins: 2 Coin Power: 7 Offense Level: 65 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | +1 | if · Speed · Coin Power |
|---|
| Coin Power | +1 | if · on hit · on use · On Use · On Hit · Speed · Coin Power · Poise |
|---|
| Speed | 2 | if · on hit · on use · On Use · On Hit · Speed · Coin Power · Poise |
|---|
| Parameter | 2 | if · on hit · on use · On Use · On Hit · Speed · Coin Power · Poise |
|---|
| Poise | +7 | if · on hit · on use · On Use · On Hit · Speed · Coin Power · Poise |
|---|
| Poise | 1 | if · on hit · on use · On Use · On Hit · Speed · Coin Power · Poise |
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| Poise | 5 | if · on hit · on use · On Use · On Hit · Damage · Speed · Coin Power |
|---|
| Parameter | 1 | if · on hit · on use · On Use · On Hit · On Crit · Damage · Speed · Poise |
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| Damage | 30% | on hit · On Hit · On Crit · Damage · Poise |
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| Parameter | 1 | on hit · On Hit · On Crit · Damage |
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| Parameter | 2 | if · on hit · On Hit · Damage |
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| Damage | +40% | if · on hit · On Hit · Damage |
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MeMediocre
Ability type / unlock: Defense · Attack Type: - Skill Power: 4 No. of Coins: 1 Coin Power: 10 Offense Level: 60 Atk Weight: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Heal | 3 | per · On Evade · Heal · Poise |
|---|
| times | 5 | per · On Evade · Heal · Poise |
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| Poise | +1 | per · On Evade · Heal · Poise |
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ClClearing Household Chores
Ability type / unlock: x 3 Pride [ Owned ]
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Poise | +1 | per · on hit · Poise |
|---|
| Parameter | 1 | per · on hit · Poise |
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| times | 3 | per · on hit · Poise |
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| Damage | +10% | if · Damage · Speed |
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| Speed | 1 | if · Damage · Speed |
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| Parameter | 60% | if · Damage · Speed |
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ClCleaning Command
Ability type / unlock: x 4 Pride [ Owned ]
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Poise | +1 | when · per · Poise |
|---|
| times | 3 | when · per · Poise |
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| Parameter | 1 | when · per · Poise |
|---|
Displayed stats
Speed Range 3-8
Defense 58
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.